ACE3/addons/hearing
Dystopian 69c3d2bb65
Add Weapon Attachments interaction (#7706)
* Add Weapon Attachments interaction

* Apply recommended changes

* Format addPEH

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Remove toLower

* Update required CBA version

* Rename category to Accessories

* Change setting var name

* Add setting description

* Fix notification size

* Optimize with new commands

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-03-04 11:43:11 -06:00
..
data add empty geometry to earplugs model (#6659) 2018-11-03 11:19:35 -05:00
functions Add Weapon Attachments interaction (#7706) 2021-03-04 11:43:11 -06:00
sounds
UI
$PBOPREFIX$
ACE_Arsenal_Stats.hpp Add missing semicolons (#6148) 2018-02-15 10:31:14 -06:00
ACE_Settings.hpp Settings strings (#6136) 2018-02-13 13:30:38 -06:00
CfgAmmo.hpp
CfgEventHandlers.hpp Cleanup spacing on call COMPILE_FILE 2019-02-14 12:43:02 -06:00
CfgSounds.hpp
CfgVehicles.hpp Hearing - Fix invalid usage of ARR macro (#7932) 2020-10-03 10:21:20 -05:00
CfgWeapons.hpp Add hearing protection to LDF and Spetsnaz helmets (#7843) 2020-08-09 10:11:50 -05:00
config.cpp Add ACE Arsenal stats (#6110) 2018-02-15 10:03:22 -06:00
README.md
script_component.hpp
stringtable.xml Add Weapon Attachments interaction (#7706) 2021-03-04 11:43:11 -06:00
XEH_postInit.sqf Various - Use configOf command for faster lookup (#8100) 2021-02-18 12:58:08 -06:00
XEH_preInit.sqf
XEH_PREP.hpp
XEH_preStart.sqf

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.