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ACEREP #00007 | Status report on ACE3 version 3.8.1 | posts | /img/news/161003_blood.jpg | bux | post |
Just about two month ago we've released 3.7.0. A version that had most of the bugs fixed even before the official release. For the first time we were supplying users interested in helping us with pre release versions of the mod - so called release candidates. Quite a lot of communities tested the several release candidates and provided us with very valuable feedback. Especially on bugs and quirks that are near impossible to test alone.
A big shoutout to those who helped testing! Thank you.
We've used this approach for 3.8.0 aswell and hope that again most of the bugs have been fixed already and that you can enjoy ACE3 without annoying interruptions.
We will keep this approach for the future and invite you to join to test the release candidates. All information will be posted in our public chat to which you're invited too. You can access it here: http://slackin.ace3mod.com{:target="_blank"}
So, why didn't we release any minor releases for 3.7.0 (e.g. 3.7.1)? In short: We didn't feel that it was necessary. During and directingly after the release we already had added new, awesome features so that we had to do a major release.
Two new features have made it into 3.8.0 which are blood splatters and ammo box cook off. Wounded units now will leave more visible trails of blood on the ground which could make for interesting missions like escaping as a wounded soldier who is being tracked down by enemy combatants. When ammo boxes are destroyed the contained ammunition now will cook off in a multitude of small explosions and the boxes won't just sink into the ground.
With 3.8.0 the map tools will allow you to draw straight lines again. A feature that sadly is missing in vanilla Arma 3.
The Future things
Medical rewrite
If you're following ACE3 development on github closely you might already have spotted it: The medical system gets a huge rewrite. That's true, we're completely redoing the medical system. Until now the medical system has been a merge of the AGM and CSE medical systems. The AGM one kind of became what you know as the "basic system" and CSE's respectively the "advanced system". Being two separate systems it was always hard for us to improve one or the other without reworking the other one too. Not an ideal situation. Another issue we will address with this rewrite is the amount of influence a medical condition has on gameplay. An issue we've often heard from different communities aswell. There's an interesting discussion going on github with a lot of different ideas and feature requests. Worth a read. // link to that discussion
With the state machine system that has been introduced in CBA we're able to rewrite the medical system in a better and easier way. Now it's possible to define all medical conditions as different states and show feedback (visual, audio and textual) during the transitions between states (e.g. "no pain" -> "in pain") or react to sudden changes. All with performance and modularity in mind.
We're really looking forward to the result and how you will like it.
Night Vision Googles Improvements
If you've watched dslyecxi's recent youtube videos{:target="_blank"} or if you're following us on twitter{:target="_blank"} you might already have seen that dslyecxi has put together a mod vastly improving night vision googles and the resulting very limiting view. Check out his video with the explanation why vanilla Arma 3 NVGs are a bad representation of real life NVGs and what he has done to improve that.
A look at my take on enhanced nightvision in #Arma3, hopefully coming to @ACE3Mod in some form in the future: https://t.co/bqVTfa8FU5
— dslyecxi (@Dslyecxi) October 27, 2016
dslyecxi has donated his mod to ACE3 and we're looking into integrating it for a future release.
The End Things
The full changelog for ACE3 v3.8.1 can be found here: https://github.com/acemod/ACE3/releases/v3.8.1{:target="_blank"}
We are still in need for translations for some languages within the ACE3 project. Please have a look at this github issue to track the progress and what languages lack translations{:target="_blank"}. Any and all help with this is very appreciated.
Make sure to follow us on twitter{:target="_blank"} and to like our facebook page{:target="_blank"}.