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c4d2383005
* Change blood bags - Increase flow rate for basic medical - Don't queue bags * change to ivBags, reset var on init / fullHeal
55 lines
1.9 KiB
Plaintext
55 lines
1.9 KiB
Plaintext
/*
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* Author: Glowbal
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* Calculates the blood volume change and decreases the IVs given to the unit.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Global Sync Values (bloodbags) <BOOL>
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*
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* ReturnValue:
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* Blood volume change (in % total) <NUMBER>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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/*
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IV Change per second calculation:
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250ml should take 60 seconds to fill. 250/60 = 4.166.
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Basic medical is 10x (will take 6 seconds for 250ml)
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*/
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#define IV_CHANGE_PER_SECOND ([41.66, 4.166] select (GVAR(level) >= 2))
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params ["_unit", "_syncValues"];
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private _bloodVolume = _unit getVariable [QGVAR(bloodVolume), 100];
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private _bloodVolumeChange = -([_unit] call FUNC(getBloodLoss));
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if (!isNil {_unit getVariable QGVAR(ivBags)}) then {
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if (_bloodVolume < 100) then {
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private _bloodBags = _unit getVariable [QGVAR(ivBags), []];
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_bloodBags = _bloodBags apply {
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_x params ["_bagVolumeRemaining"];
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private _bagChange = IV_CHANGE_PER_SECOND min _bagVolumeRemaining; // absolute value of the change in miliLiters
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_bagVolumeRemaining = _bagVolumeRemaining - _bagChange;
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_bloodVolumeChange = _bloodVolumeChange + (_bagChange / 70); // ((bag change in ml) / (body total:7000ml)) out of 100 percent
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if (_bagVolumeRemaining < 0.01) then {
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[]
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} else {
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[_bagVolumeRemaining];
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};
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};
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_bloodBags = _bloodBags - [[]]; // remove empty bags
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if (_bloodBags isEqualTo []) then {
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_unit setVariable [QGVAR(ivBags), nil, true]; // no bags left - clear variable (always globaly sync this)
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} else {
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_unit setVariable [QGVAR(ivBags), _bloodBags, _syncValues];
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};
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} else {
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_unit setVariable [QGVAR(ivBags), nil, true]; // blood volume = 100% - clear variable (always globaly sync this)
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};
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};
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_bloodVolumeChange;
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