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53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
private _category = format ["ACE %1", localize LSTRING(Module_DisplayName)];
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[
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QGVAR(enabled), "CHECKBOX",
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[LSTRING(EnableFrag), LSTRING(EnableFrag_Desc)],
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[_category, LSTRING(Frag)],
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true,
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1
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] call CBA_fnc_addSetting;
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[
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QGVAR(spallEnabled), "CHECKBOX",
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[LSTRING(EnableSpall), LSTRING(EnableSpall_Desc)],
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[_category, LSTRING(Spall)],
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false,
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1
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] call CBA_fnc_addSetting;
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[
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QGVAR(reflectionsEnabled), "CHECKBOX",
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[LSTRING(EnableReflections), LSTRING(EnableReflections_Desc)],
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[_category, LSTRING(Reflections)],
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false,
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1
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] call CBA_fnc_addSetting;
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/// !*! TODO: add stringtable entries
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[
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QGVAR(fragSimComplexity), "LIST",
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// [LSTRING(FragMode), LSTRING(FragMode_Desc)]
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["Fragmentation mode", "Sets how fragments are generated"],
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[_category, LSTRING(Frag)],
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[[2, 1, 0], ["Targeted & random fragmentation ","Random fragmentation","Unit targeted fragmentation"], 2]
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] call CBA_fnc_addSetting;
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[
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QGVAR(atLeastOne), "CHECKBOX",
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// [LSTRING(MinFrag), LSTRING(MinFrag_Desc)]
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["At least one round hit", "Spawn at least one fragment for units in fragmentation range, up to maximum fragments"],
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[_category, LSTRING(Frag)],
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(BlackList), "EDITBOX",
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// [LSTRING(DefBlackList), LSTRING(DefBlackList_Desc)]
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["Default BlackList", "Array of ammo classnames strings to blackist fragmentation for."],
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[_category, LSTRING(Frag)],
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QUOTE(['B_556x45_Ball'])
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] call CBA_fnc_addSetting;
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