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78 lines
2.4 KiB
Plaintext
78 lines
2.4 KiB
Plaintext
/*
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* Author: commy2
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* Executed every time an inventory display is opened.
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*
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* Arguments:
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* 0: Inventory display <DISPLAY>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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disableSerialization;
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params ["_display"];
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private _filter = _display displayCtrl IDC_FILTERLISTS;
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// engine defined behaviour is the following:
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// lb value, data and text don't matter, only the index.
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// the first three indecies are hard coded: 0 - weapons , 1 - magazines, 2 - items
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// all of them show backpacks, because BI
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// all other indecies show everything, so all we have to do is delete stuff we dont like
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_filter ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChanged)}];
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// have to add these a frame later, because this event happens before the engine adds the default filters
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[{
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disableSerialization;
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params ["_filter"];
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// remove "All", so we can push it to the back later.
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// to keep localization we can keep the lbText (displayed name).
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private _index = lbSize _filter - 1;
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private _nameAll = _filter lbText _index;
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_filter lbDelete _index;
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// add additional filter functions to the default filters. These remove backpacks etc.
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_filter lbSetData [0, QFUNC(filterWeapons)];
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_filter lbSetData [1, QFUNC(filterMagazines)];
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_filter lbSetData [2, QFUNC(filterItems)];
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// add our custom filters
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{
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_x params ["_name", "_fncName"];
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_index = _filter lbAdd _name;
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_filter lbSetData [_index, _fncName];
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false
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} count GVAR(customFilters);
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// readd "All" filter to last position and select it
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_index = _filter lbAdd _nameAll;
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_filter lbSetCurSel _index;
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}, [_filter]] call EFUNC(common,execNextFrame);
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// monitor changes that can happen and force our update
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private _dummyControl = _display ctrlCreate ["RscMapControl", -1];
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_dummyControl ctrlSetPosition [0,0,0,0];
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_dummyControl ctrlCommit 0;
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_dummyControl ctrlAddEventHandler ["Draw", {
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disableSerialization;
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params ["_dummyControl"];
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private _display = ctrlParent _dummyControl;
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private _itemList = _display call FUNC(currentItemListBox);
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// monitoring is done by setting a lb value. These are unused here and are reset every time the list box updates.
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if (_itemList lbValue 0 != DUMMY_VALUE) then {
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_display call FUNC(forceItemListUpdate);
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_itemList lbSetValue [0, DUMMY_VALUE];
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};
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}];
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