ACE3/docs/wiki/framework/refuel-framework.md
TACHarsis 27a2a7c131
Refuel - Improve framework documentation (#9122)
* Refuel framework doc update

* Fixed one explanation
* Unified terminology
* Changed order to mirror that of rearm-doc update in PR #9114

* Added execution hints for makeSource and makeJerryCan
2023-03-05 18:12:38 -06:00

3.4 KiB

layout title description group order parent mod version
wiki Refuel Framework Explains how to set-up refueling of objects with the ACE3 refuel system. framework 5 wiki ace
major minor patch
3 4 0

1. Config Values

{% raw %}

class CfgVehicles {
    class MyFuelTruck {
        ace_refuel_fuelCargo = 3000; // Maximum fuel cargo amount (in liters)
        ace_refuel_hooks[] = {{0.38,-3.17,-.7},{-0.41,-3.17,-.7}}; // Nozzle hooks positions
    };
    class MyCar {
        ace_refuel_fuelCapacity = 100; // Fuel tank volume (in liters)
    };
    class MyElectricCar {
        ace_refuel_canReceive = 0; // For vehicles which can't be refueled
    };
};

{% endraw %}

Note:

ace_refuel_fuelCapacity is only needed if you aren't inheriting from any of BI base classes or if your vehicle has a different fuel tank size.

2. Functions

2.1 Make an object into a refuel source

Added in ACE3 3.11.0

Meant to be called on server only.

ace_refuel_fnc_makeSource

Arguments Type Optional (default value)
0 Fuel Source Object Required
1 Amount (in liters) Number Optional (default: 0)
2 Hooks positions Array Optional (default: [[0,0,0]])
R None None Return value

2.1.1 Example

[cursorObject, 100] call ace_refuel_fnc_makeSource

Arguments Explanation
0 cursorObject Fuel source object
1 100 Fuel amount (in liters)

2.2 Getting the fuel supply

ace_refuel_fnc_getFuel

Arguments Type Optional (default value)
0 Fuel Truck Object Required
R Fuel amount left (in liters) Number Return value

2.2.1 Example

[fuelTruck] call ace_refuel_fnc_getFuel;

Arguments Explanation
0 fuelTruck My fuel truck object

2.3 Setting the fuel supply

ace_refuel_fnc_setFuel

Arguments Type Optional (default value)
0 Fuel Truck Object Required
1 Amount (in liters) Number Required
R None None Return value

2.3.1 Example

[fuelTruck, 428] call ace_refuel_fnc_setFuel;

Arguments Explanation
0 fuelTruck Fuel truck object
1 428 New fuel amount (in liters)

2.4 Make a jerry can

Meant to be run on all clients and server.

ace_refuel_fnc_makeJerryCan

Arguments Type Optional (default value)
0 Jerry Can Object Required
1 Amount (in liters) Number Optional (default: 20)
R None None Return value

2.4.1 Example 1

[can] call ace_refuel_fnc_makeJerryCan;

Arguments Explanation
0 can Jerry can object

The jerry can will have the default 20 liters volume.

2.4.2 Example 2

[can, 200] call ace_refuel_fnc_makeJerryCan;

Arguments Explanation
0 can Jerry can object
1 200 Amount (in liters)

The jerry can will now have a volume of 200 liters.

3. Events

| Name | Arguments | Global? | Added in | | ------------- | ------------- | ------------- | | ace_refuel_sourceInitialized | Fuel source (OBJECT), items (BOOL or ARRAY) | Yes | 3.16.0 | | ace_refuel_jerryCanInitalized | Jerry can (OBJECT) | Yes | 3.16.0 |