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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00
ACE3/addons/vehicle_damage
Grim aee47c9bc6
Medical - Add damage handling for explosive damage while inside vehicles ()
* Add vehicle explosion handling

* Missing semicolon

* scale armor damage using passthrough

* add - to comment

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* improve condition

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* remove extra brackets

* fix damage sorting

* whitespace

* comment

* fix function header

* fix infinite armor when no item equipped

* modify condition & handling for vehicle explosion

* add vehiclehit woundHandler

* finalize

* add vehiclehit woundHandler

* finalize

* cleanup

* more cleanup

* name

* randomize hitpoints

* finalize

* don't scale structural damage

* fix undefined var

* remove _i

* fix script error, tone down scaling

* add AVD checks

* Update addons/medical_damage/functions/fnc_woundsHandlerVehiclehit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* nuke AVD crew damage handling

* get rid of aircraft crash lethality compensation

---------

Co-authored-by: James Woods <pterolatypus@gmail.com>
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-24 15:58:59 -04:00
..
functions Medical - Add damage handling for explosive damage while inside vehicles () 2023-09-24 15:58:59 -04:00
$PBOPREFIX$ Add Vehicle Damage (ACE2 port) & Enhance Cook-Off () 2021-10-14 10:49:27 -05:00
CfgAmmo.hpp Cleanup - Trim all trailing whitespace () 2021-10-30 16:42:03 -05:00
CfgEventHandlers.hpp Various - use compile_script macro for new addons () 2021-10-15 12:53:44 -05:00
CfgVehicles.hpp Cleanup - Trim all trailing whitespace () 2021-10-30 16:42:03 -05:00
config.cpp Docs - Change name (again) () 2023-08-16 19:18:01 -04:00
initSettings.sqf Advanced Vehicle Damage disabled by default. () 2022-07-23 19:59:21 +02:00
README.md various - cleanup maintainers in readmes () 2021-10-15 12:25:42 -05:00
script_component.hpp Add Vehicle Damage (ACE2 port) & Enhance Cook-Off () 2021-10-14 10:49:27 -05:00
script_macros.hpp General - Format config class defines to coding guidelines (+tool) () 2021-10-15 13:47:05 -05:00
stringtable.xml Update Spanish translation () 2023-05-29 18:22:37 -05:00
XEH_postInit.sqf Cleanup - Trim all trailing whitespace () 2021-10-30 16:42:03 -05:00
XEH_preInit.sqf Add Vehicle Damage (ACE2 port) & Enhance Cook-Off () 2021-10-14 10:49:27 -05:00
XEH_PREP.hpp Medical - Add damage handling for explosive damage while inside vehicles () 2023-09-24 15:58:59 -04:00
XEH_preStart.sqf Add Vehicle Damage (ACE2 port) & Enhance Cook-Off () 2021-10-14 10:49:27 -05:00

ace_vehicle_damage

Adds enhanced vehicle damage. Primary goal is to remove global vehicle health and instead opt for a "component based" health system.