ACE3/addons/spectator/functions/fnc_handleIcons.sqf
SilentSpike bcb21b782e Overhaul spectator icon handling and rendering
- Optimize and improve 3D icon drawing
- Combine 2D and 3D PFHs into 1
- Render group icons outside of 200m, unit icons within
- Store list of groups on units update to cut down on what needs to be done each frame
- Change map control type to 100 to remove all default unit icons
- Improve colour caching, group colours don't change, unit colours do
- Remove icon setting, toggling should be at users discretion
2015-08-06 16:03:32 +01:00

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/*
* Author: Head, SilentSpike
* Handles rendering the spectator 3D unit icons
*
* Arguments:
* 0: Parameters <ANY>
* 1: PFH handle <NUMBER>
*
* Return Value:
* None <NIL>
*
* Example:
* [ace_spectator_fnc_handleIcons, 0] call CBA_fnc_addPerFrameHandler;
*
* Public: No
*/
#include "script_component.hpp"
if !(GVAR(showIcons)) exitWith {};
private ["_refPoint","_drawVehicles","_leader","_color","_txt","_unit"];
// Draw groups unless leader is within distance
_refPoint = [GVAR(camera),GVAR(camUnit)] select (GVAR(camMode) > 0);
_drawVehicles = [];
{
_leader = leader _x;
if ((_leader distanceSqr _refPoint) > 40000) then {
_color = GETVAR(_x,GVAR(gColor),[ARR_4(0,0,0,0)]);
_txt = groupID _x;
drawIcon3D ["\A3\ui_f\data\map\markers\nato\b_inf.paa", _color, _leader modelToWorldVisual [0,0,30], 1, 1, 0, _txt, 2, 0.02];
} else {
_drawVehicles append (units _x);
};
false
} count GVAR(groupList);
// Draw units for groups within distance
{
_color = GETVAR((group _x),GVAR(gColor),[ARR_4(0,0,0,0)]);
_txt = ["", GETVAR(_x,GVAR(uName),"")] select (isPlayer _x);
drawIcon3D ["\A3\ui_f\data\map\markers\military\dot_CA.paa", _color, _x modelToWorldVisual [0,0,3], 0.7, 0.7, 0, _txt, 1, 0.02];
false
} count (_drawVehicles arrayIntersect GVAR(unitList));