mirror of
https://github.com/acemod/ACE3.git
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bcb21b782e
- Optimize and improve 3D icon drawing - Combine 2D and 3D PFHs into 1 - Render group icons outside of 200m, unit icons within - Store list of groups on units update to cut down on what needs to be done each frame - Change map control type to 100 to remove all default unit icons - Improve colour caching, group colours don't change, unit colours do - Remove icon setting, toggling should be at users discretion
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
/*
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* Author: Head, SilentSpike
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* Handles rendering the spectator 3D unit icons
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*
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* Arguments:
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* 0: Parameters <ANY>
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* 1: PFH handle <NUMBER>
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*
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* Return Value:
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* None <NIL>
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*
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* Example:
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* [ace_spectator_fnc_handleIcons, 0] call CBA_fnc_addPerFrameHandler;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if !(GVAR(showIcons)) exitWith {};
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private ["_refPoint","_drawVehicles","_leader","_color","_txt","_unit"];
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// Draw groups unless leader is within distance
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_refPoint = [GVAR(camera),GVAR(camUnit)] select (GVAR(camMode) > 0);
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_drawVehicles = [];
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{
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_leader = leader _x;
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if ((_leader distanceSqr _refPoint) > 40000) then {
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_color = GETVAR(_x,GVAR(gColor),[ARR_4(0,0,0,0)]);
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_txt = groupID _x;
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drawIcon3D ["\A3\ui_f\data\map\markers\nato\b_inf.paa", _color, _leader modelToWorldVisual [0,0,30], 1, 1, 0, _txt, 2, 0.02];
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} else {
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_drawVehicles append (units _x);
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};
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false
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} count GVAR(groupList);
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// Draw units for groups within distance
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{
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_color = GETVAR((group _x),GVAR(gColor),[ARR_4(0,0,0,0)]);
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_txt = ["", GETVAR(_x,GVAR(uName),"")] select (isPlayer _x);
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drawIcon3D ["\A3\ui_f\data\map\markers\military\dot_CA.paa", _color, _x modelToWorldVisual [0,0,3], 0.7, 0.7, 0, _txt, 1, 0.02];
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false
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} count (_drawVehicles arrayIntersect GVAR(unitList));
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