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https://github.com/acemod/ACE3.git
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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
55 lines
2.2 KiB
Plaintext
55 lines
2.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Initialized the assigned item fix.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_common_fnc_assignedItemFix
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*
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* Public: No
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*/
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ACE_isMapEnabled = getMissionConfigValue ["showMap", 1] in [true, 1];
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ACE_isCompassEnabled = getMissionConfigValue ["showCompass", 1] in [true, 1];
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ACE_isWatchEnabled = getMissionConfigValue ["showWatch", 1] in [true, 1];
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ACE_isRadioEnabled = getMissionConfigValue ["showRadio", 1] in [true, 1];
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ACE_isGPSEnabled = getMissionConfigValue ["showGPS", 1] in [true, 1];
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GVAR(AssignedItems) = [];
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GVAR(AssignedItemsInfo) = [];
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GVAR(AssignedItemsShownItems) = [
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ACE_isMapEnabled,
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ACE_isCompassEnabled,
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ACE_isWatchEnabled,
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ACE_isRadioEnabled,
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ACE_isGPSEnabled
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];
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["loadout", {
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params ["_unit"];
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private _assignedItems = getUnitLoadout _unit param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
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GVAR(AssignedItemsShownItems) = [
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((_assignedItems select 0) isNotEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 0 >> "ACE_hideItemType") != "map"},
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((_assignedItems select 3) isNotEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 3 >> "ACE_hideItemType") != "compass"},
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((_assignedItems select 4) isNotEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 4 >> "ACE_hideItemType") != "watch"},
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((_assignedItems select 2) isNotEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 2 >> "ACE_hideItemType") != "radio"},
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((_assignedItems select 1) isNotEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 1 >> "ACE_hideItemType") != "gps"}
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];
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GVAR(AssignedItemsShownItems) params ["_showMap", "_showCompass", "_showWatch", "_showRadio", "_showGPS"];
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showMap _showMap;
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showCompass _showCompass;
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showWatch _showWatch;
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showRadio _showRadio;
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showGPS (_showGPS || {cameraOn == getConnectedUAV _unit}); //If player is activly controling a UAV, showGPS controls showing the map (m key)
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}] call CBA_fnc_addPlayerEventHandler;
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