ACE3/addons/common/functions/fnc_statusEffect_respawnEH.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Handles the Respawn Event Handler to reset effects.
*
* Arguments:
* 0: vehicle that it will be attached to (player or vehicle) <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, objNull] call ace_common_fnc_statusEffect_respawnEH
*
* Public: No
*/
params ["_object"];
TRACE_1("params",_object);
//Only run this after the settings are initialized
//Need to wait for all EH to be installed (local event will happen between pre and post init)
if !(GVAR(settingsInitFinished)) exitWith {
TRACE_1("pushing to runAtSettingsInitialized", _this);
GVAR(runAtSettingsInitialized) pushBack [FUNC(statusEffect_respawnEH), _this];
};
if (!local _object) exitWith {TRACE_1("object no longer local", _this)};
if (isNull _object) exitWith {TRACE_1("object null", _this)};
//Reset any variables on "real" respawn
[_object, false] call FUNC(statusEffect_resetVariables);
//Send all Variables to client
[_object, ""] call FUNC(statusEffect_sendEffects);