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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
59 lines
1.6 KiB
Plaintext
59 lines
1.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: ACE-Team
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*
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* ?
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*
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* Arguments:
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* ?
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*
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* Return Value:
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* None
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*
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* Example:
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* [?] call ace_common_fnc_syncedEventPFH
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*
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* Public: No
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*/
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if (!isServer) exitWith {false};
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// Walk through the local synced events and clean up anything thats already EOL
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// @TODO: This should be iteration limited to prevent FPS lag
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{
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_y params ["_eventTime", "_eventLog", "_globalEventTTL"];
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private _newEventLog = [];
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// @TODO: This should be iteration limited to prevent FPS lag
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{
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private _eventEntry = _x;
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private _ttlReturn = true;
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if (_globalEventTTL isEqualType {}) then {
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_ttlReturn = [_eventTime, _eventEntry] call _globalEventTTL;
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} else {
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_ttlReturn = call {_globalEventTTL < 1 || {diag_tickTime < (_eventEntry select 0) + _globalEventTTL}};
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};
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if (_ttlReturn) then {
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// Do event based TTL check
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_eventEntry params ["_time", "", "_eventTTL"];
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if (_eventTTL isEqualType {}) then {
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_ttlReturn = [_eventTime, _eventEntry] call _eventTTL;
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} else {
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_ttlReturn = call {_eventTTL < 1 || {diag_tickTime < _time + _eventTTL}};
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};
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};
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// Finally drop it if the TTL check fails
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if (_ttlReturn) then {
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_newEventLog pushBack _x;
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};
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} forEach _eventLog;
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_y set [1, _newEventLog];
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} forEach GVAR(syncedEvents);
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// @TODO: Next, detect if we had a new request from a JIP player, and we need to continue syncing events
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