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88e774c30d
* Group renaming self interact * UI base * Custom UI solution (looks terrible) * Improve GUI, optimise functions * Add exitWith return value to fnc_renameGroup * tabs to spaces * Small tweaks * newlines pre-empting newline gestapo * input prompt caps * Implement suggestions * Remove already inherited value * Per-side group name handling * Add same group case sensitive changes. * Suggestions - Use ace_common_fnc_displayTextStructured - Formatting - Phrasing of strings * replace spawn with CBA_fnc_execNextFrame * Update addons/interaction/initSettings.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
21 lines
394 B
Plaintext
21 lines
394 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Seb
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* Checks if the unit is allowed to rename its group.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Is this unit allowed to rename its group? <BOOL>
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*
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* Example:
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* player call ace_interaction_fnc_canRenameGroup
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*
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* Public: No
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*/
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params [["_unit", objNull, [objNull]]];
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GVAR(enableGroupRenaming) && {_unit == leader _unit}
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