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6851183e1f
* add marker flags * minor cleanup * use pictures for actions * check canDig * review changes * Update fnc_placeFlag.sqf * fix hiddenSelectionsTextures * Update addons/marker_flags/functions/fnc_pickUpFlag.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Cache flag list at pre-start * Add model for flag pole * Pass item name to pickUpFlag via action * Update addons/marker_flags/stringtable.xml Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
21 lines
340 B
Plaintext
21 lines
340 B
Plaintext
#include "script_component.hpp"
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/*
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* Authors: Brett Mayson
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* Checks if a flag can be placed by a unit.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Can place <BOOL>
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*
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* Example:
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* player call ace_marker_flags_fnc_canPlace
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*
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* Public: No
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*/
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params ["_unit"];
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GVAR(placeAnywhere) || {_unit call EFUNC(common,canDig)}
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