ACE3/addons/yardage450/functions/fnc_acquireTarget.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

53 lines
1.5 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: Ruthberg
* Fires the laser to acquire the target
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_yardage450_fnc_acquireTarget
*
* Public: No
*/
// Reference: http://www.optcorp.com/pdf/Bushnell/YardageProSport.pdf
#define MIN_DISTANCE ([9, 10] select GVAR(useYards))
#define MAX_DISTANCE ([732, 800] select GVAR(useYards))
#define METERING_POINT_NUMBER 8
GVAR(lasing) = true;
GVAR(targetAcquired) = false;
GVAR(distances) = [];
GVAR(distanceIndex) = -1;
[{
if (GVAR(targetAcquired) || !GVAR(powerButtonPressed)) exitWith {
GVAR(lasing) = false;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
([eyePos ACE_player, ACE_player weaponDirection (currentWeapon ACE_player), ACE_player] call EFUNC(laser,shootRay)) params ["", "_distance"];
GVAR(distanceIndex) = (GVAR(distanceIndex) + 1) % METERING_POINT_NUMBER;
GVAR(distances) set [GVAR(distanceIndex), _distance - 1 + (random 2)];
if (count GVAR(distances) == METERING_POINT_NUMBER) then {
private _min = selectMin GVAR(distances);
private _max = selectMax GVAR(distances);
if (_max - _min < 5) then {
private _range = (_min + _max) / 2;
if (_range >= MIN_DISTANCE && _range <= MAX_DISTANCE) then {
GVAR(targetAcquired) = true;
GVAR(targetRangeText) = Str(round(_range));
};
};
};
}, 0.1, []] call CBA_fnc_addPerFrameHandler;