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53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Ruthberg
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* Fires the laser to acquire the target
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_yardage450_fnc_acquireTarget
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*
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* Public: No
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*/
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// Reference: http://www.optcorp.com/pdf/Bushnell/YardageProSport.pdf
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#define MIN_DISTANCE ([9, 10] select GVAR(useYards))
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#define MAX_DISTANCE ([732, 800] select GVAR(useYards))
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#define METERING_POINT_NUMBER 8
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GVAR(lasing) = true;
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GVAR(targetAcquired) = false;
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GVAR(distances) = [];
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GVAR(distanceIndex) = -1;
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[{
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if (GVAR(targetAcquired) || !GVAR(powerButtonPressed)) exitWith {
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GVAR(lasing) = false;
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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([eyePos ACE_player, ACE_player weaponDirection (currentWeapon ACE_player), ACE_player] call EFUNC(laser,shootRay)) params ["", "_distance"];
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GVAR(distanceIndex) = (GVAR(distanceIndex) + 1) % METERING_POINT_NUMBER;
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GVAR(distances) set [GVAR(distanceIndex), _distance - 1 + (random 2)];
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if (count GVAR(distances) == METERING_POINT_NUMBER) then {
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private _min = selectMin GVAR(distances);
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private _max = selectMax GVAR(distances);
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if (_max - _min < 5) then {
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private _range = (_min + _max) / 2;
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if (_range >= MIN_DISTANCE && _range <= MAX_DISTANCE) then {
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GVAR(targetAcquired) = true;
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GVAR(targetRangeText) = Str(round(_range));
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};
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};
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};
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}, 0.1, []] call CBA_fnc_addPerFrameHandler;
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