ACE3/addons/disarming/functions
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
..
fnc_canBeDisarmed.sqf Code cleanup of Disarming module 2015-08-09 05:18:26 +02:00
fnc_canPlayerDisarmUnit.sqf Code cleanup of Disarming module 2015-08-09 05:18:26 +02:00
fnc_disarmDropItems.sqf Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00
fnc_eventCallerFinish.sqf Switched to ACE_LOG<LEVEL>_# variation 2015-08-26 17:39:44 +02:00
fnc_eventTargetFinish.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
fnc_eventTargetStart.sqf Fix count problems 2015-08-14 20:13:41 -05:00
fnc_getAllGearContainer.sqf Fix count problems 2015-08-14 20:13:41 -05:00
fnc_getAllGearUnit.sqf Fix count problems 2015-08-14 20:13:41 -05:00
fnc_openDisarmDialog.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
fnc_showItemsInListbox.sqf Code cleanup of Disarming module 2015-08-09 05:18:26 +02:00
fnc_verifyMagazinesMoved.sqf Fix count problems 2015-08-14 20:13:41 -05:00
script_component.hpp Disarming Prototype 2015-02-10 19:55:53 -06:00