ACE3/addons/overpressure
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
..
functions Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
$PBOPREFIX$ rename backblast to overpressure 2015-02-15 18:11:50 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgWeapons.hpp Overpressure cleanup and fix distance check 2016-01-16 15:53:28 -06:00
config.cpp Switching nicknames 2015-03-24 01:18:00 -03:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
XEH_postInit.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_overpressure

Adds backblast area to AT launchers and overpressure zones to tank cannons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.