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Regex used: \[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\) [$1,$3,$2] call CBA_fnc_targetEvent E?FUNC\((common,)?(server|global|local)Event\) CBA_fnc_$2Event E?FUNC\((common,)?(add|remove)EventHandler\) CBA_fnc_$2EventHandler
91 lines
3.6 KiB
Plaintext
91 lines
3.6 KiB
Plaintext
/*
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* Author: joko // Jonas
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* Handle fire of local launchers. Called from the unified fired EH only for the local player.
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*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return value:
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* None
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*
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* Example:
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* [player, "launch_RPG32_F", "launch_RPG32_F", "Single", "R_PG32V_F", "RPG32_F", projectile] call ace_overpressure_fnc_firedEHBB;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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// Bake variable name and check if the variable exists, call the caching function otherwise
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private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
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private _var = if (isNil _varName) then {
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[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
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} else {
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missionNameSpace getVariable _varName;
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};
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_var params["_backblastAngle","_backblastRange","_backblastDamage"];
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TRACE_3("cache",_backblastAngle,_backblastRange,_backblastDamage);
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if (_backblastDamage <= 0) exitWith {};
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private _position = getPosASL _projectile;
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private _direction = [0, 0, 0] vectorDiff (vectorDir _projectile);
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// Damage to others
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private _affected = (ASLtoAGL _position) nearEntities ["CAManBase", _backblastRange];
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// Let each client handle their own affected units
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["overpressure", [_unit, _position, _direction, _weapon, _magazine, _ammo], _affected] call CBA_fnc_targetEvent;
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// Damage to the firer
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private _distance = 2 * ([_position, _direction, _backblastRange, _unit] call FUNC(getDistance));
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TRACE_1("Distance",_distance);
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if (_distance < _backblastRange) then {
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private _alpha = sqrt (1 - _distance / _backblastRange);
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private _beta = sqrt 0.5;
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private _damage = _alpha * _beta * _backblastDamage;
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[_damage * 100] call BIS_fnc_bloodEffect;
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if (isClass (configFile >> "CfgPatches" >> "ACE_Medical") && {([_unit] call EFUNC(medical,hasMedicalEnabled))}) then {
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[_unit, _damage, "body", "backblast"] call EFUNC(medical,addDamageToUnit);
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} else {
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_unit setDamage (damage _unit + _damage);
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};
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};
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// Draw debug lines
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#ifdef DEBUG_MODE_FULL
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[ _position,
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_position vectorAdd (_direction vectorMultiply _backblastRange),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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private _ref = _direction call EFUNC(common,createOrthonormalReference);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _backblastRange) vectorAdd ((_ref select 1) vectorMultiply _backblastRange * tan _backblastAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _backblastRange) vectorDiff ((_ref select 1) vectorMultiply _backblastRange * tan _backblastAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _backblastRange) vectorAdd ((_ref select 2) vectorMultiply _backblastRange * tan _backblastAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _backblastRange) vectorDiff ((_ref select 2) vectorMultiply _backblastRange * tan _backblastAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply ((_distance/2) min _backblastRange)),
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[1,0,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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#endif
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