ACE3/addons/rearm/functions/fnc_rearmEntireVehicle.sqf
Josuan Albin 1caf6fb08f Rearm - Add distance setting (#7137)
* Add rearm distance setting

* Set rearm distance slider maximum at 50m

* Update addons/rearm/stringtable.xml

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Fix rearm action check

* Update addons/rearm/stringtable.xml

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Update addons/rearm/initSettings.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/rearm/functions/fnc_rearm.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-09-03 19:06:50 -05:00

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#include "script_component.hpp"
/*
* Author: GitHawk
* Starts progress bar for rearming an entire vehicle.
*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Unit <OBJECT>
* 2: Vehicle to be armed <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ammo_truck, player, tank] call ace_rearm_fnc_rearmEntireVehicle
*
* Public: No
*/
params ["_truck", "_player", "_vehicle"];
TRACE_3("rearmEntireVehicle",_truck,_player,_vehicle);
[
TIME_PROGRESSBAR(10),
[_truck, _vehicle, _player],
{(_this select 0) call FUNC(rearmEntireVehicleSuccess)},
"",
format [localize LSTRING(BasicRearmAction), getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")],
{
param [0] params ["", "_vehicle", "_player"];
_player distance _vehicle <= GVAR(distance);
},
["isnotinside"]
] call EFUNC(common,progressBar);