ACE3/addons/vehicle_damage
JonBons 2709490efd
Cookoff - Move canHaveFireJet logic into vehicle_damage (#9060)
* Moved ace_cookoff_canHaveFireJet config logic into vehicle_damage as a param passed into cookoff to improve modularity

* Use original arg order

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-23 12:37:17 -05:00
..
functions Cookoff - Move canHaveFireJet logic into vehicle_damage (#9060) 2023-08-23 12:37:17 -05:00
$PBOPREFIX$ Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) 2021-10-14 10:49:27 -05:00
CfgAmmo.hpp Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
CfgEventHandlers.hpp Various - use compile_script macro for new addons (#8516) 2021-10-15 12:53:44 -05:00
CfgVehicles.hpp Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
config.cpp Docs - Change name (again) (#9328) 2023-08-16 19:18:01 -04:00
initSettings.sqf Advanced Vehicle Damage disabled by default. (#8925) 2022-07-23 19:59:21 +02:00
README.md various - cleanup maintainers in readmes (#8517) 2021-10-15 12:25:42 -05:00
script_component.hpp Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) 2021-10-14 10:49:27 -05:00
script_macros.hpp General - Format config class defines to coding guidelines (+tool) (#8520) 2021-10-15 13:47:05 -05:00
stringtable.xml Update Spanish translation (#9203) 2023-05-29 18:22:37 -05:00
XEH_postInit.sqf Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
XEH_preInit.sqf Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) 2021-10-14 10:49:27 -05:00
XEH_PREP.hpp Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) 2021-10-14 10:49:27 -05:00
XEH_preStart.sqf Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) 2021-10-14 10:49:27 -05:00

ace_vehicle_damage

Adds enhanced vehicle damage. Primary goal is to remove global vehicle health and instead opt for a "component based" health system.