ACE3/addons/medical_status/functions/fnc_handleKilledMission.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Vanilla EntityKilled mission EH, attempts to set correct source/killer for other killed event handlers.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Killer <OBJECT>
* 2: Instigator <OBJECT>
* 3: Use Effects <BOOL>
*
* Return Value:
* None
*
* Example:
* [cursorObject, player, player, true] call ace_medical_status_fnc_handleKilledMission
*
* Public: No
*/
params ["_unit", "_killer", "_instigator", "_useEffects"];
TRACE_4("handleKilledMission",_unit,_killer,_instigator,_useEffects);
// ensure event is only called once
if (_unit isEqualTo (_unit getVariable [QGVAR(killedMission), objNull])) exitWith {
_this set [0, objNull];
_this set [1, objNull];
_this set [2, objNull];
};
_unit setVariable [QGVAR(killedMission), _unit];
private _causeOfDeath = _unit getVariable [QEGVAR(medical,causeOfDeath), "#scripted"];
private _modifyKilledArray = missionNamespace getVariable [QEGVAR(medical,modifyKilledArray), true]; // getVar so this can be disabled
// if undefined then it's a death not caused by ace's setDead (mission setDamage, disconnect, forced respawn while conscious)
if (_causeOfDeath != "#scripted") then {
_killer = _unit getVariable [QEGVAR(medical,lastDamageSource), _killer]; // vehicle
_instigator = _unit getVariable [QEGVAR(medical,lastInstigator), _instigator]; // unit in the turret
};
// All Killed EHs uses the same array, so we can modify it now to pass the correct killer/instigator
if (_modifyKilledArray) then {
_this set [1, _killer];
_this set [2, _instigator];
};
TRACE_3("killer mission info",_killer,_instigator,_causeOfDeath);