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* Update documentation guidelines * Add version info part 1 * Add version info part 2 * Add removed in version to frontmatter and tag testmissions as removed * Add version info part 3
39 lines
1.1 KiB
Markdown
39 lines
1.1 KiB
Markdown
---
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layout: wiki
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title: Sitting Framework
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description: Explains how to set-up sitting objects (eg. chairs) with ACE3 sitting system.
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 2
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patch: 0
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---
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<div class="panel callout">
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<h5>Note:</h5>
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<p>ACE3 Sitting has been deprecated in favour of ACEX Sitting and will be removed in a future version.</p>
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</div>
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## 1. Requirements
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Object must inherit from `ThingX` or any of its sub-classes.
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Object must have Extended Event Handler (XEH) enabled (this is not the case for the majority of vanilla objects in `ThingX` class), configuration entry on how to do that is shown below.
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## 2. Config Values
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```cpp
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class CfgVehicles {
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class MyChair {
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ace_sitting_canSit = 1; // Enable sitting
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ace_sitting_sitDirection = 180; // Direction relative to object
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ace_sitting_sitPosition[] = {0, -0.1, -0.45}; // Position relative to object (may behave weird with certain objects)
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XEH_ENABLED; // Enable XEH (only necessary if XEH is not yet enabled for this class or the one this inherits from)
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};
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};
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```
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