ACE3/addons/atragmx
ulteq fbaa071a4e
Merge pull request #5747 from acemod/scopes-zeroing-fix
Scopes - Improved zero angle calculation
2017-11-12 14:16:34 +01:00
..
data Replaced TABs and newline braces 2015-04-13 23:10:55 +02:00
functions Merge pull request #5747 from acemod/scopes-zeroing-fix 2017-11-12 14:16:34 +01:00
UI New nighttime picture. 2015-05-26 22:26:30 +02:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp Moved all zero angle calculations into the advanced_ballistics.dll 2016-11-15 23:11:22 +01:00
initKeybinds.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Compatibility with newest mikro tools (#5442) 2017-08-22 12:53:58 -05:00
script_component.hpp Remove duplicate macro definitions 2017-11-06 18:33:08 +01:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_postInit.sqf Verify params in atragmx profile gunlist (#4917) 2017-02-24 19:20:27 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp ATragMX - Utilize 'C1 vs. Distance' data in the range card output 2017-11-03 21:59:47 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_atragmx

ATragMX - Handheld ballistics calculator

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The people responsible for merging changes to this component or answering potential questions.