..
anim
cfgSkeletons indentation formatting fixes ( #6796 )
2019-01-31 19:22:33 -06:00
functions
Fix CBA_fnc_getActiveFeatureCamera call ( #6660 )
2018-11-04 00:32:37 +01:00
textures
Moved goggles to addons folder and renamed all occurances of AGM to ACE.
2015-01-18 21:43:51 +02:00
$PBOPREFIX$
Converted Goggles to use ACE/CBA macros.
2015-01-18 23:50:45 +02:00
ACE_Settings.hpp
Allow local goggle effects to be set per client
2018-03-05 21:20:32 +00:00
CfgEventHandlers.hpp
Add goggles setting for level of effects
2016-06-25 19:16:26 -05:00
config.cpp
Add apex goggles entries ( #6778 )
2019-01-16 09:40:46 -06:00
define.hpp
Compatibility with newest mikro tools ( #5442 )
2017-08-22 12:53:58 -05:00
README.md
Add remaining READMEs, add helper script
2015-01-26 14:34:48 +01:00
RscTitles.hpp
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
script_component.hpp
Add parentheses to GETVAR macros
2017-12-30 16:38:45 +03:00
stringtable.xml
Polish Translation ( #6730 )
2018-12-11 16:50:36 -06:00
XEH_postInit.sqf
Add Feature Camera Player EH and Handling ( #6573 )
2018-10-12 14:59:40 +02:00
XEH_preInit.sqf
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
XEH_PREP.hpp
precompile on game start
2016-02-22 15:20:36 +01:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00