ACE3/addons/common/functions/fnc_canUseWeapon.sqf
2015-05-14 20:02:42 +02:00

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// by commy2
#include "script_component.hpp"
// returns true if the unit is on foot or in a ffv position
private ["_config"];
PARAMS_1(_unit);
if (_unit == vehicle _unit) exitWith {true};
_config = configFile >> "CfgMovesMaleSdr" >> "States" >> animationState _unit;
isClass _config
&& {getNumber (_config >> "canPullTrigger") == 1}