ACE3/addons/interaction/functions/fnc_canPassMagazine.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

31 lines
932 B
Plaintext

#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Checks if unit has a spare magazine for the specified weapon.
*
* Arguments:
* 0: Unit that passes the magazine <OBJECT>
* 1: Unit to pass the magazine to <OBJECT>
* 2: Weapon classname <STRING>
*
* Return Value:
* Unit can pass magazine <BOOL>
*
* Example:
* [_player, _target, "arifle_MX_F"] call ace_interaction_fnc_canPassMagazine
*
* Public: No
*/
params ["_player", "_target", "_weapon"];
if (!GVAR(enableMagazinePassing)) exitWith {false};
if (_weapon isEqualTo "") exitWith {false};
if (((vehicle _target) != _target) && {(vehicle _target) != (vehicle _player)}) exitWith {false};
private _compatibleMags = [_weapon] call CBA_fnc_compatibleMagazines;
(magazinesAmmoFull _player) findIf {
_x params ["_className", "", "_loaded"];
(_className in _compatibleMags) && {!_loaded} && {[_target, _className] call CBA_fnc_canAddItem}
} > -1