mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
56 lines
2.0 KiB
Plaintext
56 lines
2.0 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: Dslyecxi, MikeMatrix
|
|
* Receives and draws map gestures from nearby players.
|
|
*
|
|
* Arguments:
|
|
* 0: Map Handle <CONTROL>
|
|
* 1: Positions (objects or posAGLs) with render distance <ARRAY<ARRAY<OBJECT,NUMBER>>>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [findDisplay 12 displayCtrl 51, [[player, 0]]] call ace_map_gestures_fnc_drawMapGestures
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
|
|
BEGIN_COUNTER(draw);
|
|
|
|
#define ICON_RENDER_SIZE 55
|
|
#define ICON_TEXT_ALIGN "left"
|
|
#define ICON_ANGLE 0
|
|
#define ICON_SHADOW 1
|
|
#define TEXT_FONT "RobotoCondensedBold"
|
|
#define TEXT_ICON_RENDER_SIZE 20
|
|
#define TEXT_SIZE 0.030
|
|
#define TEXT_SHADOW 0
|
|
|
|
if (!GVAR(enabled)) exitWith {};
|
|
params ["_mapHandle", "_positions"];
|
|
private _players = [_positions, FUNC(getProximityPlayers), missionNamespace, QGVAR(proximityPlayersCache), 1] call EFUNC(common,cachedCall);
|
|
// Iterate over all nearby players and render their pointer if player is transmitting.
|
|
{
|
|
private _pos = _x getVariable QGVAR(pointPosition);
|
|
// Only render if the unit is alive and transmitting
|
|
if (alive _x && { !isNil "_pos" }) then {
|
|
if (_x == ACE_player && { !isNil QGVAR(cursorPosition) }) then {
|
|
_pos = GVAR(cursorPosition);
|
|
};
|
|
|
|
// If color settings for the group exist, then use those, otherwise fall back to the default colors
|
|
private _colorMap = GVAR(GroupColorCfgMappingNew) getVariable [(groupID (group _x)), [GVAR(defaultLeadColor), GVAR(defaultColor)]];
|
|
private _color = _colorMap select (_x != leader _x);
|
|
|
|
TRACE_2("",_colorMap,_color);
|
|
|
|
// Render icon and player name
|
|
_mapHandle drawIcon ["\a3\ui_f\data\gui\cfg\Hints\icon_text\group_1_ca.paa", _color, _pos, ICON_RENDER_SIZE, ICON_RENDER_SIZE, ICON_ANGLE, "", ICON_SHADOW, TEXT_SIZE, TEXT_FONT, ICON_TEXT_ALIGN];
|
|
_mapHandle drawIcon ["#(argb,1,1,1)color(0,0,0,0)", GVAR(nameTextColor), _pos, TEXT_ICON_RENDER_SIZE, TEXT_ICON_RENDER_SIZE, ICON_ANGLE, name _x, TEXT_SHADOW, TEXT_SIZE, TEXT_FONT, ICON_TEXT_ALIGN];
|
|
};
|
|
} forEach _players;
|
|
|
|
END_COUNTER(draw);
|