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* Update cargo-framework.md * Update cargo-framework.md
164 lines
4.1 KiB
Markdown
164 lines
4.1 KiB
Markdown
---
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layout: wiki
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title: Cargo Framework
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description: Explains how to set-up the cargo framework for custom objects and vehicles.
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 3
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patch: 0
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---
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## 1. Config Values
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### 1.1 Preparing a vehicle for ACE3 cargo
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```cpp
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class CfgVehicles {
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class yourVehicleBaseClass {
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ace_cargo_space = 4; // Cargo space your vehicle has
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ace_cargo_hasCargo = 1; // Enables cargo to be loaded inside the vehicle (1-yes, 0-no)
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};
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};
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```
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### 1.2 Making an object loadable
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```cpp
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class staticBananaLauncher {
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class yourVehicleBaseClass {
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ace_cargo_size = 4; // Cargo space the object takes
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ace_cargo_canLoad = 1; // Enables the object to be loaded (1-yes, 0-no)
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};
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};
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```
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<div class="panel callout">
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<h5>Note:</h5>
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<p>ace_cargo_hasCargo and ace_cargo_canLoad are only needed if you aren't inheriting from any of BI base classes or if you are trying to disable loading for a specific vehicle / object.</p>
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</div>
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## 2. Events
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### 2.1 Listenable
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Event Name | Passed Parameter(s) | Locality | Description
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---------- | ----------- | ------------------- | --------
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`ace_cargoLoaded` | [_item, _vehicle] | Global | Cargo has been Loaded into vehicle
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`ace_cargoUnloaded` | [_item, _vehicle] | Global | Cargo has been Unloaded from vehicle
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`ace_cargoRemoved` | [_itemClass, _vehicle, _amountRequested, _amountRemoved] | Global | Cargo has been removed (deleted) from vehicle
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## 3. Editor Attributes
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In the 3D mission editor attributes for "Cargo Size" and "Cargo Space" are available on suitable objects. These can be adjusted to change the respective value on a per-object basis - as well as to enable loading for objects and vehicles which would usually not support it.
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If you wish to enable loading for an object/vehicle which does not have these editor attributes, see the `ace_cargo_fnc_setSize` and `ace_cargo_fnc_setSpace` functions.
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## 4. Scripting
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### 4.1 Disabling cargo for a mission object
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To disable cargo for a mission object use:
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```cpp
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[this, -1] call ace_cargo_fnc_setSize;
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```
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### 4.2 Adjusting cargo size of an object
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`ace_cargo_fnc_setSize`
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Note that this function can be used to make objects loadable/unloadable (set to `-1` for unloadable).
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```cpp
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* Set the cargo size of any object. Has global effect.
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* Adds the load action menu if necessary.
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* Negative size makes unloadable.
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*
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* Arguments:
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* 0: Object <OBJECT>
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* 1: Cargo size <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [object, 3] call ace_cargo_fnc_setSize
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```
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### 4.3 Adjusting cargo space of a vehicle
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`ace_cargo_fnc_setSpace`
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Note that this function can be used to enable/disable a vehicle's cargo space (set to `0` to disable).
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```cpp
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* Set the cargo space of any object. Has global effect.
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* Adds the cargo action menu if necessary.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Cargo space <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle, 20] call ace_cargo_fnc_setSpace
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```
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### 4.4 Load cargo into vehicle
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`ace_cargo_fnc_loadItem` (Also callable from cba event `ace_loadCargo`)
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Note first arg can be a in-game object or a classname of an object type.
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```cpp
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* Arguments:
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* 0: Item <OBJECT or STRING>
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* 1: Vehicle <OBJECT>
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* 2: Ignore interaction distance and stability checks <BOOL>
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*
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* Return Value:
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* Object loaded <BOOL>
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*
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* Example:
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* [object, vehicle] call ace_cargo_fnc_loadItem
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```
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### 4.5 Unload cargo from vehicle
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`ace_cargo_fnc_unloadItem` (Also callable from cba event `ace_unloadCargo`)
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```cpp
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* Arguments:
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* 0: Item <OBJECT or STRING>
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* 1: Vehicle <OBJECT>
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* 2: Unloader <OBJECT> (default: objNull)
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*
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* Return Value:
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* Object was unloaded <BOOL>
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*
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* Example:
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* [object, vehicle] call ace_cargo_fnc_unloadItem
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```
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### 4.6 Remove/ Delete cargo from vehicle (Added in ACE3 3.11.0)
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`ace_cargo_fnc_removeCargoItem`
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```cpp
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* Arguments:
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* 0: Item <STRING> or <OBJECT>
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* 1: Vehicle <OBJECT>
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* 2: Amount <NUMBER> (default: 1)
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*
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* Return Value:
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* Number of items removed <NUMBER>
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*
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* Example:
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* ["ACE_Wheel", vehicle, 2] call ace_cargo_fnc_removeCargoItem
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* [crate_7, truck] call ace_cargo_fnc_removeCargoItem
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```
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