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13193d3e6d
* Added weight override parameter to ace_dragging_fnc_setCarryable/setDraggable - Additional optional parameter that ignores the `startCarry`/`startDrag` weight checks. - Minor `==` to `isEqualto` replacements * `count crew _target isEqualto -1` to `count crew _target isEqualto 0` * Tab Replacement - remove \t * Reverted UAV check, Params formatting, Lazy Eval * Update addons/dragging/functions/fnc_startCarry.sqf Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com> * Update fnc_startDrag.sqf * Remove beta suggestion extra line additions * Update addons/dragging/functions/fnc_startDrag.sqf Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
64 lines
2.0 KiB
Plaintext
64 lines
2.0 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2, PiZZADOX
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* Start the dragging process.
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*
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* Arguments:
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* 0: Unit that should do the dragging <OBJECT>
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* 1: Object to drag <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, cursorTarget] call ace_dragging_fnc_startDrag;
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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TRACE_2("params",_unit,_target);
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// exempt from weight check if object has override variable set
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if (!GETVAR(_target,GVAR(ignoreWeightDrag),false) && {
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private _weight = [_target] call FUNC(getWeight);
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_weight > GETMVAR(ACE_maxWeightDrag,1E11)
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}) exitWith {
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// exit if object weight is over global var value
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[localize LSTRING(UnableToDrag)] call EFUNC(common,displayTextStructured);
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};
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// add a primary weapon if the unit has none.
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// @todo prevent opening inventory when equipped with a fake weapon
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if (primaryWeapon _unit isEqualto "") then {
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_unit addWeapon "ACE_FakePrimaryWeapon";
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};
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// select primary, otherwise the drag animation actions don't work.
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_unit selectWeapon primaryWeapon _unit;
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[_unit, "blockThrow", "ACE_dragging", true] call EFUNC(common,statusEffect_set);
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// prevent multiple players from accessing the same object
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[_unit, _target, true] call EFUNC(common,claim);
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// can't play action that depends on weapon if it was added the same frame
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if !(_unit call EFUNC(common,isSwimming)) then {
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[{
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[_this, "grabDrag"] call EFUNC(common,doGesture);
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}, _unit] call CBA_fnc_execNextFrame;
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};
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// move a bit closer and adjust direction when trying to pick up a person
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if (_target isKindOf "CAManBase") then {
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_target setDir (getDir _unit + 180);
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_target setPosASL (getPosASL _unit vectorAdd (vectorDir _unit vectorMultiply 1.5));
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[_target, "AinjPpneMrunSnonWnonDb_grab", 2, true] call EFUNC(common,doAnimation);
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};
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// prevents draging and carrying at the same time
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_unit setVariable [QGVAR(isDragging), true, true];
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[FUNC(startDragPFH), 0.2, [_unit, _target, CBA_missionTime + 5]] call CBA_fnc_addPerFrameHandler;
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