ACE3/addons/refuel
Thomas Kooi ddd8187b19 Merge pull request #3534 from GitHawk/refuel_isEngineOn
Disallow refueling with running engine
2016-03-08 19:20:28 +01:00
..
data remove unneeded files 2016-02-04 20:52:28 +01:00
functions Merge pull request #3534 from GitHawk/refuel_isEngineOn 2016-03-08 19:20:28 +01:00
ui Added module icon 2015-08-15 23:38:08 +02:00
$PBOPREFIX$ Initial draft 2015-08-13 19:33:55 +02:00
ACE_Settings.hpp Cleanup and improvements 2015-08-20 22:10:26 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp replace XEH_ENABLED macro with actual class, fix #3482, fix #3483 2016-03-01 17:05:00 +01:00
config.cpp Next few things 2015-08-18 23:18:32 +02:00
README.md Next few things 2015-08-18 23:18:32 +02:00
script_component.hpp Fixes 2016-02-26 16:35:34 +01:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_postInit.sqf Move setVectorDirAndUp and setHitPointDamage events to common, Make refuel set nozzle position execute only on target where local 2016-03-05 18:07:07 +01:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_respawn.sqf Replace all use of deprecated commands 2016-01-19 09:39:07 -06:00

ace_refuel

The Refuel module introduces ability to refuel vehicles on different realistic levels.

Maintainers

The people responsible for merging changes to this component or answering potential questions.