ACE3/addons/disarming/functions/fnc_canDisarm.sqf
2015-02-10 19:55:53 -06:00

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/*
* Author: PabstMirror
* Checks the conditions for being able to disarm
*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
* 2: type of disarm <STRING><OPTIONAL>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* TODO
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_caller,_target);
DEFAULT_PARAM(2,_type,"");
if (false) exitWith {false};
_returnValue = true;
switch (_type) do {
};
_returnValue