ACE3/addons/headless
2016-02-26 19:24:53 +01:00
..
functions Shorten if check 2016-01-03 14:05:50 +01:00
UI Add Headless 2016-01-02 14:23:14 +01:00
$PBOPREFIX$ Add Headless 2016-01-02 14:23:14 +01:00
ACE_Settings.hpp Add Headless 2016-01-02 14:23:14 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Add Headless 2016-01-02 14:23:14 +01:00
config.cpp Add Headless 2016-01-02 14:23:14 +01:00
README.md Add Headless 2016-01-02 14:23:14 +01:00
script_component.hpp Add Headless 2016-01-02 14:23:14 +01:00
stringtable.xml Translation Fr 2016-02-26 19:24:53 +01:00
XEH_postInit.sqf Change ACE_HeadlessClientJoined event to be global and always triggered 2016-01-02 14:42:05 +01:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_headless

Adds automatic passing of AI groups to (up to 3) Headless Clients.

  • Automatic Headless Client recognition
  • Event-based transferring (on unit spawn, Headless Client connect and disconnect)
  • Round-robin transferring when more than 1 Headless Client is present
  • Mission makers can use the following to prevent a group from transferring to a Headless Client: this setVariable ["ace_headless_blacklist", true, true];

Maintainers

The people responsible for merging changes to this component or answering potential questions.