ACE3/addons/fire/functions
Crowdedlight 6181616cc3
Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
* fire do not propagate to close unit if allowDamage is disable don that unit

* change burnCounter so it works with multiple instances of fires

* fixed exiting burning not resetting burn counter

* changed !isEqualTo to isNotEqualTo

* changed !isEqualTo to isNotEqualTo

* lazy eval, respect old allowDamage variable

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-06-24 05:34:31 +03:00
..
fnc_burn.sqf Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632) 2023-06-24 05:34:31 +03:00
fnc_burnIndicator.sqf change name (#8805) 2022-01-30 11:54:30 -06:00
fnc_burnReaction.sqf change name (#8805) 2022-01-30 11:54:30 -06:00
fnc_fireManagerPFH.sqf change name (#8805) 2022-01-30 11:54:30 -06:00
fnc_isBurning.sqf Add Fire component (#8245) 2021-10-14 10:49:10 -05:00
fnc_isPlant.sqf Add Fire component (#8245) 2021-10-14 10:49:10 -05:00
fnc_medical_canPatDown.sqf change name (#8805) 2022-01-30 11:54:30 -06:00
fnc_medical_progress.sqf change name (#8805) 2022-01-30 11:54:30 -06:00
fnc_medical_success.sqf Fire - Loop "Pat down" action until patient is put out of fire (#9017) 2023-06-24 05:08:23 +03:00
script_component.hpp Add Fire component (#8245) 2021-10-14 10:49:10 -05:00