ACE3/addons/medical_damage
Rutger "RedBery" Meijering 15036d7fd8 Fixes to unconsciousness and damageTypes systems (#6589)
* Fixes BleedingCoef having impact on bloodloss KO
Fixes incorrect var in setUnconscious

* Changes method for checking if typeOfDamage is valid
Adds check for if typeOfDamage is valid to extension version of woundsHandler

* Changes collision wound location select to a weighted system to make it more lethal at faster collisions
Adds collision and drowning damage types to config (drowning has no related wounds to prevent wounds being added while drowning).

* Fixes unneeded space

* Fixes minor mistake (body damage chance should go from 1 to 0 without ever becoming negative)
2019-03-21 19:33:51 +01:00
..
functions Fixes to unconsciousness and damageTypes systems (#6589) 2019-03-21 19:33:51 +01:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_Injuries.hpp Fixes to unconsciousness and damageTypes systems (#6589) 2019-03-21 19:33:51 +01:00
ACE_Settings.hpp Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
CfgEventHandlers.hpp integrate medical-engine handledamage into medical-damage component 2016-08-27 09:39:24 +02:00
config.cpp Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
script_component.hpp Disable debugging (#6482) 2018-07-30 00:07:30 +02:00
stringtable.xml Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
XEH_preInit.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
XEH_PREP.hpp Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
XEH_preStart.sqf Add first step in medical rewrite 2016-06-30 17:33:29 +02:00