ACE3/addons/medical_damage/functions
Rutger "RedBery" Meijering 15036d7fd8 Fixes to unconsciousness and damageTypes systems (#6589)
* Fixes BleedingCoef having impact on bloodloss KO
Fixes incorrect var in setUnconscious

* Changes method for checking if typeOfDamage is valid
Adds check for if typeOfDamage is valid to extension version of woundsHandler

* Changes collision wound location select to a weighted system to make it more lethal at faster collisions
Adds collision and drowning damage types to config (drowning has no related wounds to prevent wounds being added while drowning).

* Fixes unneeded space

* Fixes minor mistake (body damage chance should go from 1 to 0 without ever becoming negative)
2019-03-21 19:33:51 +01:00
..
fnc_getTypeOfDamage.sqf Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
fnc_handleIncapacitation.sqf Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
fnc_parseConfigForInjuries.sqf Missing privates. Lazy evaluation. 2019-03-17 21:26:15 +01:00
fnc_woundsHandler.sqf Fixes to unconsciousness and damageTypes systems (#6589) 2019-03-21 19:33:51 +01:00
fnc_woundsHandlerSQF.sqf Fixes to unconsciousness and damageTypes systems (#6589) 2019-03-21 19:33:51 +01:00
script_component.hpp Add first step in medical rewrite 2016-06-30 17:33:29 +02:00