ACE3/addons/medical_vitals/functions
Rutger "RedBery" Meijering 15036d7fd8 Fixes to unconsciousness and damageTypes systems (#6589)
* Fixes BleedingCoef having impact on bloodloss KO
Fixes incorrect var in setUnconscious

* Changes method for checking if typeOfDamage is valid
Adds check for if typeOfDamage is valid to extension version of woundsHandler

* Changes collision wound location select to a weighted system to make it more lethal at faster collisions
Adds collision and drowning damage types to config (drowning has no related wounds to prevent wounds being added while drowning).

* Fixes unneeded space

* Fixes minor mistake (body damage chance should go from 1 to 0 without ever becoming negative)
2019-03-21 19:33:51 +01:00
..
fnc_handleUnitVitals.sqf Fixes to unconsciousness and damageTypes systems (#6589) 2019-03-21 19:33:51 +01:00
fnc_updateHeartRate.sqf Fix various bugs (#6523) 2018-08-14 21:34:35 +01:00
fnc_updatePainSuppress.sqf Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
fnc_updatePeripheralResistance.sqf Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
script_component.hpp Fix preprocessor includes 2018-04-27 15:21:49 +01:00