ACE3/addons/medical_vitals/functions/fnc_updatePainSuppress.sqf
SilentSpike 9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Update the pain suppression
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Time since last update <NUMBER>
* 2: Sync value? <BOOL>
*
* Return Value:
* None
*
* Public: No
*/
params ["_unit", "_deltaT", "_syncValue"];
private _painSupressAdjustment = 0;
private _adjustments = _unit getVariable [VAR_PAIN_SUPP_ADJ, []];
if !(_adjustments isEqualTo []) then {
{
_x params ["_value", "_timeTillMaxEffect", "_maxTimeInSystem", "_timeInSystem"];
if (_value != 0 && {_maxTimeInSystem > 0}) then {
if (_timeInSystem >= _maxTimeInSystem) then {
_adjustments set [_forEachIndex, nil];
} else {
_timeInSystem = _timeInSystem + _deltaT;
private _effectRatio = ((_timeInSystem / (1 max _timeTillMaxEffect)) ^ 2) min 1;
_painSupressAdjustment = _painSupressAdjustment + _value * _effectRatio * (_maxTimeInSystem - _timeInSystem) / _maxTimeInSystem;
_x set [3, _timeInSystem];
};
} else {
_adjustments set [_forEachIndex, nil];
};
} forEach _adjustments;
_unit setVariable [VAR_PAIN_SUPP_ADJ, _adjustments - [nil], (_syncValue || {_adjustments isEqualTo []})]; // always sync on last run
_unit setVariable [VAR_PAIN_SUPP, 0 max _painSupressAdjustment, _syncValue];
};
// Handle continuous pain reduction
private _pain = GET_PAIN(_unit);
_unit setVariable [QEGVAR(medical_status,pain), 0 max (_pain - _deltaT / PAIN_FADE_TIME), _syncValue];
// Handles simple medication
if (isNil QEGVAR(medical_treatment,advancedMedication) || {!EGVAR(medical_treatment,advancedMedication)}) then {
private _painSupress = _unit getVariable [VAR_PAIN_SUPP, 0];
_painSupress = _painSupress - _deltaT / PAIN_SUPPRESSION_FADE_TIME;
_unit setVariable [VAR_PAIN_SUPP, 0 max _painSupress, _syncValue];
};