* Markers - Add setting for system timestamps
* Moved time zone to different setting
Added UTC Time zone
Added UTC time offset slider
Added translation in stringtable
* Update fnc_onButtonClickConfirm.sqf
Fixed mistake that added offset twice
* - Removed tabs
- Fixed calculating error
* - Fixed tab problem
Was a bit enthusiastic with removing tabs. This should to the trick.
* - Changed tabs to spaces (Finaly)
- Checked SQF with sqf_validator.py
- Fixed decimal error by CBA menu
* Delete build/_deps directory
- This does not belong here
* Update fnc_onButtonClickConfirm.sqf
Added empty line back
* Update addons/markers/functions/fnc_onButtonClickConfirm.sqf
Formatting update
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/markers/functions/fnc_onButtonClickConfirm.sqf
Formatting update
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update initSettings.sqf
Added newline at end of file
* Update fnc_onButtonClickConfirm.sqf
Fixed fnc header formatting
* Update addons/markers/functions/fnc_onButtonClickConfirm.sqf
Formatting
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update fnc_onButtonClickConfirm.sqf
Updated formatting
* Implemented review changes
* Review suggestion
* Bugfix return absolute positive number with modulo
* Updated script to allow offset to exeed midnight in the past
* Updated script to allow offset to exeed midnight in the past
* Updated script to allow offset to exeed midnight in the past
* Updated hour offset calculation
* Add support for UTC+13 and +14 timezone
* Add minutes UTC offset to timestamp
* Add UTC minutes offset setting
* Add translation for UTC minute offset setting
* Prevent timestamp going over 24 after adding minutes offset
* Modify english description for offset settings
* Update addons/markers/initSettings.sqf
* Properly handle minute offset with negative timezone
* Implemented better solution to handle negative timestamp seconds offset
* reverted 'Implemented better solution to handle negative timestamp seconds offset'
* Revert "Implemented better solution to handle negative timestamp seconds offset"
This reverts commit
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.github | ||
.hemtt | ||
addons | ||
docs | ||
extensions | ||
extras | ||
include | ||
optionals | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
ace_advanced_ballistics_x64.dll | ||
ace_advanced_ballistics.dll | ||
ace_artillerytables_x64.dll | ||
ace_artillerytables.dll | ||
ace_break_line_x64.dll | ||
ace_break_line.dll | ||
ace_clipboard_x64.dll | ||
ace_clipboard.dll | ||
ace_fcs_x64.dll | ||
ace_fcs.dll | ||
AUTHORS.txt | ||
build.bat | ||
hemtt.toml | ||
LICENSE | ||
logo_ace3_ca.paa | ||
meta.cpp | ||
mod.cpp | ||
package-lock.json | ||
README.md | ||
sqfc.json |
Requires the latest version of CBA A3.
Visit us on Twitter | Facebook | YouTube | Reddit
ACE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3.
The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).
The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.
Core features
- Brand new 3D interaction/action system
- Performance and reliability framework
- Focus on modularity and customization
- New flexible client and server settings & configuration
- Improved medical system with various levels (basic/advanced) focus on gameplay/realism
- Proper & consistent network-synced weather
- Wind and weather-based ballistics
- Captivity system
- Explosives system, including different trigger types
- Map screen improvements – marker placement and map tools
- Logistics
- Advanced missile guidance and laser designation
Additional features
- Carrying and dragging
- Realistic names for vehicles and weapons
- A fire control system (FCS) for armored vehicles and helicopters
- Realistic ballistics/FCS calculated in C/C++ extensions
- Backblast area and overpressure simulation
- Disposable launchers
- Realistic G-forces
- Vehicle locking
- Realistic night and thermal vision modes
- Magazine repacking
- Realistic weapon overheating mechanic
- Combat deafness (temporary loss of hearing) simulation
- Improved interactions for AARs and ammo bearers
- Adjustable sniper scopes
- No idle animation with lowered weapon
- No talking player avatar
- Jumping over obstacles, climbing over walls and cutting down fences
- Vector, MicroDAGR and Kestrel devices
and much more...
Getting started
ACE3 requires Arma 3 and the latest version of CBA A3. See the following pages for help and information on how to get started with ACE3:
Contributing
You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. We are always welcoming new pull requests containing bug fixes, refactors and new features. We have a list of tasks and bugs on our issue tracker on Github. Please comment on issues if you want to contribute with, to avoid duplicating effort.
Contribution guidelines
To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. See the pull request guidelines for further information on this process.
Submitting issues and requesting features
Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. See also:
Testing & building
To help us test the latest development changes, download the artifact of the branch you'd like to test or subscribe to "Anrop ACE3 Master" on the workshop to test master
branch. Alternatively build your own version.
Get in touch
Discord | We have a public Discord server that anyone can join. This is where all our developers and contributors hang out and where we make announcements |
You can follow our Twitter account to get updates and various links to guides | |
You can follow our Facebook account to get updates and various links to guides | |
Bohemia Forum | We have a dedicated thread on the Bohemia Forums for the ACE3 project |
License
ACE3 is licensed under the GNU General Public License (GPLv2).