ACE3/docs/wiki/framework/cargo-framework.md
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layout title description group order parent mod version
wiki Cargo Framework Explains how to set-up the cargo framework for custom objects and vehicles. framework 5 wiki ace
major minor patch
3 3 0

1. Config Values

1.1 Preparing a vehicle for ACE3 cargo

class CfgVehicles {
    class yourVehicleBaseClass {
        ace_cargo_space = 4;  // Cargo space your vehicle has
        ace_cargo_hasCargo = 1;  // Enables cargo to be loaded inside the vehicle (1-yes, 0-no)
    };
};

1.2 Making an object loadable

class staticBananaLauncher {
    class yourVehicleBaseClass {
        ace_cargo_size = 4;  // Cargo space the object takes
        ace_cargo_canLoad = 1;  // Enables the object to be loaded (1-yes, 0-no)
    };
};
Note:

ace_cargo_hasCargo and ace_cargo_canLoad are only needed if you aren't inheriting from any of BI base classes or if you are trying to disable loading for a specific vehicle / object.

2. Events

2.1 Listenable

Event Name Description Passed Parameter(s) Locality
cargoLoaded Cargo has been loaded [_item, _vehicle] Global
cargoUnloaded Cargo has been unloaded [_item, _vehicle] Global
cargoAddedByClass Cargo items have been added [_itemClass, _vehicle, _amount] Global

2.2 Callable

Event Name Description Passed Parameter(s) Locality
LoadCargo Load object into vehicle. [_object, _vehicle, _showHint] Local
UnloadCargo Unload object from vehicle. [_object, _vehicle] Local
AddCargoByClass Adds a cargo item to the vehicle. [_itemClass, _vehicle, _amount, _showHint] Local

3. Scripting

3.1 Disabling cargo for a mission object

To disable cargo for a mission object use:

this setVariable ["ace_cargo_size", -1];