ACE3/addons/mk6mortar/functions/fnc_mortarInit.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: VKing
* Initializes mortar for use with ammunition handling magazines.
*
* Arguments:
* 0: Mortar <OBJECT>
*
* Return Value:
* None
*
* Example:
* [mortar1] call ace_mk6mortar_fnc_mortarInit
*
* Public: No
*/
params ["_mortar"];
if (_mortar getVariable [QGVAR(initialized),false] || _mortar getVariable [QGVAR(exclude),false]) exitWith {TRACE_1("Exit",_mortar)};
if (!(_mortar turretLocal [0])) exitWith {TRACE_1("Exit - turret not local",_mortar)};
// Remove all magazines from turret
if (count magazines _mortar > 0) then {
{
_mortar removeMagazineTurret [_x,[0]];
} forEach magazines _mortar;
};
// Replace current turret weapon with ammo handling weapon
private _currentWeapon = _mortar weaponsTurret [0] select 0;
private _newWeapon = "";
if (_currentWeapon == "mortar_82mm") then {
_newWeapon = "ace_mortar_82mm";
} else {
_newWeapon = getText (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(replaceWith));
};
if (_newWeapon != "") then {
_mortar removeWeaponTurret [_currentWeapon,[0]];
_mortar addWeaponTurret [_newWeapon,[0]];
};
_mortar setVariable [QGVAR(initialized),true,true];
TRACE_1("Init complete",_mortar);