mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
33602df517
* vector IV updates * vector IV updates * compat cba optics and vector scripts * hide periphery * reticle texture for 7x magnification * vector display config * idc macros, fix illum mode * add radblur effect when using optic * hide zeroing control * delete a broken config entry * fix horizontal and vertical distance mode * set REQUIRED_CBA_VERSION to 3.11.2
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
class CfgWeapons {
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class Binocular;
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class ACE_Vector: Binocular {
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author = ECSTRING(common,ACETeam);
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displayName = CSTRING(VectorName);
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descriptionShort = CSTRING(VectorDescription);
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model = QPATHTOF(ace_vector.p3d);
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picture = QPATHTOF(UI\ace_vector_x_ca.paa);
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visionMode[] = {"Normal","NVG"};
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opticsZoomMax = 0.25/7;
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opticsZoomMin = 0.25/7;
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modelOptics = "\A3\Weapons_F\empty.p3d";
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class CBA_ScriptedOptic {
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reticleTexture = QPATHTOF(data\reticles\ace_vector_reticle_ca.paa);
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reticleTextureSize = 1.026;
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bodyTexture = QPATHTOF(data\reticles\ace_vector_body_co.paa);
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bodyTextureSize = 1.25;
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reticleSafezoneSize = 1;
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hidePeripheralVision = 1;
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opticsPPEffects[] = {QGVAR(OpticsRadBlur1)};
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};
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weaponInfoType = "ACE_RscOptics_vector";
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};
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class ACE_VectorDay: ACE_Vector {
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author = ECSTRING(common,ACETeam);
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displayName = CSTRING(VectorDayName);
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visionMode[] = {"Normal"};
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};
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};
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