* Field Manual Framework Created barebones framework for addition of the Field Manual * Created Stringtable.xml Created Stringtable.xml Created a few strings... more to come * Update addons/fieldmanual/config.cpp Moved opening brace Co-authored-by: Mike-MF <TyroneMF@hotmail.com> * Update addons/fieldmanual/config.cpp new lines at end of file Co-authored-by: Mike-MF <TyroneMF@hotmail.com> * update stringtable.xml Added arguments to ACE_Field_Rations_Base Added strings for descriptions of subclasses * update stringtable.xml Added medical item documentation Added field ration documentation * Update stringtable.xml Added fortify tool documentation * updated stringtable.xml and cfgHints.hpp Added item documentation Cleaned up other strings Added additional arguments and made them universal * updated/reordered contents. added images Reordered CfgHints.hpp Added Range Tables string Reordered stringtable Added images for inline use * changed indentation style changed indentation style to guidelines added empty line to the end of each file * Update addons/fieldmanual/CfgHints.hpp remove redundant includes Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/fieldmanual/CfgHintCategories.hpp remove redundant includes Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update stringtable.xml added explosives string - no image yet * Update stringtable.xml added dead man's switch - no image as of yet * Update addons/fieldmanual/script_component.hpp Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/fieldmanual/script_component.hpp Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/fieldmanual/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update stringtable.xml Removed containers Modified table to 4 space indentation Started using Tabler * update cfghints and stringtable moved the fortify tool to items and removed it's specialized class added DAGR and MicroDAGR strings - no image * restructure CfgHints.cpp - added additional arguments + placeholders for forward compatibility Removed images and img from strings - will add in a different PR Stringtable.xml - added 99% of content * update strings updated stringtables consolidated cfghint base classes * cfghints fixed multiline string code * Update CfgHints.hpp Missed trailing \ * update cfghints.hpp fixed leading \ still trying to get the pboproject to like it * Update stringtable.xml deleted original stringtable entry due to error with Arma/Vlidate (pull_request) * Update addons/fieldmanual/script_component.hpp Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/fieldmanual/CfgHintCategories.hpp Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/fieldmanual/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/fieldmanual/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/fieldmanual/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/fieldmanual/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/fieldmanual/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/fieldmanual/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/fieldmanual/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update stringtable.xml changed structures for spray paint to surfaces * Apply suggestions from code review Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Dynamically get item names * stringtables, better unbound key handling * disable preprocess (rip tools) * bound key change * standardize on medical keybinds * fix medial menu keybind --------- Co-authored-by: Hypoxic <amartini@martinicreations.com> Co-authored-by: Mike-MF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com> |
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.github | ||
.hemtt | ||
addons | ||
docs | ||
extensions | ||
extras | ||
include | ||
optionals | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
ace_advanced_ballistics_x64.dll | ||
ace_advanced_ballistics.dll | ||
ace_artillerytables_x64.dll | ||
ace_artillerytables.dll | ||
ace_break_line_x64.dll | ||
ace_break_line.dll | ||
ace_clipboard_x64.dll | ||
ace_clipboard.dll | ||
ace_fcs_x64.dll | ||
ace_fcs.dll | ||
AUTHORS.txt | ||
build.bat | ||
hemtt.toml | ||
LICENSE | ||
logo_ace3_ca.paa | ||
meta.cpp | ||
mod.cpp | ||
README.md | ||
sqfc.json |
Requires the latest version of CBA A3.
Visit us on Twitter | Facebook | YouTube | Reddit
ACE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3.
The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).
The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.
Core features
- Brand new 3D interaction/action system
- Performance and reliability framework
- Focus on modularity and customization
- New flexible client and server settings & configuration
- Improved medical system with various levels (basic/advanced) focus on gameplay/realism
- Proper & consistent network-synced weather
- Wind and weather-based ballistics
- Captivity system
- Explosives system, including different trigger types
- Map screen improvements – marker placement and map tools
- Logistics
- Advanced missile guidance and laser designation
Additional features
- Carrying and dragging
- Realistic names for vehicles and weapons
- A fire control system (FCS) for armored vehicles and helicopters
- Realistic ballistics/FCS calculated in C/C++ extensions
- Backblast area and overpressure simulation
- Disposable launchers
- Realistic G-forces
- Vehicle locking
- Realistic night and thermal vision modes
- Magazine repacking
- Realistic weapon overheating mechanic
- Combat deafness (temporary loss of hearing) simulation
- Improved interactions for AARs and ammo bearers
- Adjustable sniper scopes
- No idle animation with lowered weapon
- No talking player avatar
- Jumping over obstacles, climbing over walls and cutting down fences
- Vector, MicroDAGR and Kestrel devices
and much more...
Getting started
ACE3 requires Arma 3 and the latest version of CBA A3. See the following pages for help and information on how to get started with ACE3:
Contributing
You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. We are always welcoming new pull requests containing bug fixes, refactors and new features. We have a list of tasks and bugs on our issue tracker on Github. Please comment on issues if you want to contribute with, to avoid duplicating effort.
Contribution guidelines
To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. See the pull request guidelines for further information on this process.
Submitting issues and requesting features
Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. See also:
Testing & building
To help us test the latest development changes, download the artifact of the branch you'd like to test or subscribe to "Anrop ACE3 Master" on the workshop to test master
branch. Alternatively build your own version.
Get in touch
Discord | We have a public Discord server that anyone can join. This is where all our developers and contributors hang out and where we make announcements |
You can follow our Twitter account to get updates and various links to guides | |
You can follow our Facebook account to get updates and various links to guides | |
Bohemia Forum | We have a dedicated thread on the Bohemia Forums for the ACE3 project |
License
ACE3 is licensed under the GNU General Public License (GPLv2).