mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
88 lines
2.9 KiB
Plaintext
88 lines
2.9 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: mharis001
|
|
* Opens the Explosive Timer UI for given explosive.
|
|
*
|
|
* Arguments:
|
|
* 0: Explosive <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* True <BOOL>
|
|
*
|
|
* Example:
|
|
* [_explosive] call ace_explosives_fnc_openTimerUI
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_explosive"];
|
|
TRACE_1("Opening timer UI",_explosive);
|
|
|
|
createDialog QGVAR(timerUI);
|
|
private _display = uiNamespace getVariable [QGVAR(timerDisplay), displayNull];
|
|
|
|
// Update slider speed to 1s
|
|
(_display displayCtrl IDC_TIMER_SLIDER) sliderSetSpeed [1, 1];
|
|
(_display displayCtrl IDC_TIMER_SLIDER) sliderSetRange [GVAR(customTimerMin), GVAR(customTimerMax)];
|
|
(_display displayCtrl IDC_TIMER_SLIDER) sliderSetPosition (GVAR(customTimerDefault) max GVAR(customTimerMin) min GVAR(customTimerMax));
|
|
|
|
|
|
// Add confirm button action
|
|
GVAR(explosive) = _explosive;
|
|
(_display displayCtrl IDC_TIMER_CONFIRM) ctrlAddEventHandler ["ButtonClick", {
|
|
params ["_button"];
|
|
|
|
private _slider = ctrlParent _button displayCtrl IDC_TIMER_SLIDER;
|
|
private _time = floor sliderPosition _slider;
|
|
private _explosive = GVAR(explosive);
|
|
[
|
|
ACE_player,
|
|
getPosATL _explosive,
|
|
_explosive getVariable QGVAR(Direction),
|
|
_explosive getVariable QGVAR(class),
|
|
"Timer",
|
|
[_time],
|
|
_explosive
|
|
] call FUNC(placeExplosive);
|
|
closeDialog 0;
|
|
}];
|
|
|
|
// Add EH to allow for changing values by scrolling
|
|
_display displayAddEventHandler ["MouseZChanged", {
|
|
params ["_display", "_scroll"];
|
|
|
|
private _change = round _scroll;
|
|
if (cba_events_control) then {_change = _change * 10};
|
|
|
|
private _slider = _display displayCtrl IDC_TIMER_SLIDER;
|
|
private _value = (sliderPosition _slider + _change) max GVAR(customTimerMin) min GVAR(customTimerMax);
|
|
_slider sliderSetPosition _value;
|
|
}];
|
|
|
|
// Add PFH to update the digit display (delay of 0.1s)
|
|
// Done like this to avoid flicker that would happen when rapidly changing values through EH method
|
|
[{
|
|
params ["_display", "_pfhID"];
|
|
|
|
// Make sure explosive still exists and is near player
|
|
if ((!isNull _display) && {!alive ACE_player} || {!alive GVAR(explosive)} || {(ACE_player distance GVAR(explosive)) > 5}) exitWith {
|
|
INFO_2("%1's explosive %2 became invalid",ACE_player,GVAR(explosive));
|
|
closeDialog 0;
|
|
_pfhID call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
|
|
if (isNull _display) exitWith {
|
|
_pfhID call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
|
|
private _value = sliderPosition (_display displayCtrl IDC_TIMER_SLIDER);
|
|
private _minutes = floor (_value / 60);
|
|
private _seconds = floor (_value % 60);
|
|
private _digitArray = [floor (_minutes / 10), _minutes mod 10, floor (_seconds / 10), _seconds mod 10];
|
|
{
|
|
(_display displayCtrl _x) ctrlSetText format [QPATHTOF(UI\seven_segment_%1.paa), _digitArray select _forEachIndex];
|
|
} forEach TIMER_DIGIT_IDCs;
|
|
}, 0.1, _display] call CBA_fnc_addPerFrameHandler;
|
|
|
|
true
|