ACE3/addons/weaponselect/functions
johnb432 6a25e9365a
Safemode - Refactor (#10111)
* Refactor safemode

* Further improvements and fixes

* Update XEH_postInit.sqf

* Don't allow binoculars to be set to safe

* Add API for getting weapon safety status

* Update fnc_jamWeapon.sqf

* Added doc

* Update fnc_playChangeFiremodeSound.sqf

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/weaponselect/functions/fnc_selectWeaponMode.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-02 13:59:18 +02:00
..
fnc_displayGrenadeTypeAndNumber.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_fireSmokeLauncher.sqf General - Change count to isEqualTo where appropriate (#9921) 2024-04-06 11:57:08 -07:00
fnc_playChangeFiremodeSound.sqf General - Remove "SwitchWeapon" spam (#10113) 2024-07-20 08:13:42 +02:00
fnc_putWeaponAway.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_selectNextGrenade.sqf General - Change CBA Namespaces to HashMap (#8801) 2024-06-11 12:34:32 -03:00
fnc_selectWeaponMode.sqf Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00
fnc_selectWeaponMuzzle.sqf General - Remove "SwitchWeapon" spam (#10113) 2024-07-20 08:13:42 +02:00
fnc_selectWeaponVehicle.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_throwGrenade.sqf General - Cleanup spaces in macros (#9769) 2024-02-05 14:04:24 -03:00