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* fire do not propagate to close unit if allowDamage is disable don that unit * change burnCounter so it works with multiple instances of fires * fixed exiting burning not resetting burn counter * changed !isEqualTo to isNotEqualTo * changed !isEqualTo to isNotEqualTo * lazy eval, respect old allowDamage variable --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: Salluci <salluci.lovi@gmail.com>