Crowdedlight 6181616cc3
Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
* fire do not propagate to close unit if allowDamage is disable don that unit

* change burnCounter so it works with multiple instances of fires

* fixed exiting burning not resetting burn counter

* changed !isEqualTo to isNotEqualTo

* changed !isEqualTo to isNotEqualTo

* lazy eval, respect old allowDamage variable

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-06-24 05:34:31 +03:00
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