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anim
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Tools - Add dummy rtms to make ace buildable by current mikro tools (#9135)
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2023-01-28 14:13:45 -06:00 |
data
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Field Rations - Add sunflower seeds (#8833)
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2022-04-08 20:44:15 -05:00 |
functions
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General - Use variable for checking if medical is enabled (#10063)
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2024-06-18 00:07:38 +00:00 |
sounds
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Merge ACEX (#8415)
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2021-10-14 10:46:43 -05:00 |
ui
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Field Rations - Add sunflower seeds (#8833)
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2022-04-08 20:44:15 -05:00 |
$PBOPREFIX$
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Merge ACEX (#8415)
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2021-10-14 10:46:43 -05:00 |
Cfg3DEN.hpp
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Merge ACEX (#8415)
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2021-10-14 10:46:43 -05:00 |
CfgEventHandlers.hpp
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Various - use compile_script macro for new addons (#8516)
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2021-10-15 12:53:44 -05:00 |
CfgMoves.hpp
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HEMTT v10 Compatibility (#9105)
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2023-02-01 23:28:55 -06:00 |
CfgSounds.hpp
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Merge ACEX (#8415)
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2021-10-14 10:46:43 -05:00 |
CfgUIGrids.hpp
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HEMTT v10 Compatibility (#9105)
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2023-02-01 23:28:55 -06:00 |
CfgVehicles.hpp
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Field Rations - Add water supply to well from Contact DLC (#9168)
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2023-03-15 23:43:53 -05:00 |
CfgWeapons.hpp
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Field Rations - Add arsenal category (#9221)
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2023-07-07 07:14:35 +03:00 |
config.cpp
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Field Rations - Add sunflower seeds (#8833)
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2022-04-08 20:44:15 -05:00 |
initSettings.inc.sqf
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Advanced Ballistics/Field Rations - Notify restart requirement (#10161)
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2024-08-03 10:16:46 +02:00 |
README.md
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Documentation - Add notes about ACEX variables (#8549)
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2021-10-18 11:49:33 -05:00 |
RscTitles.hpp
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Cleanup spaces in config macros (#9621)
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2023-11-05 12:36:00 -06:00 |
script_component.hpp
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General - uiNamespace cleanup (#9425)
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2023-10-04 14:09:05 -04:00 |
stringtable.xml
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Translations - Improve Japanese (#10245)
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2024-08-23 10:35:32 -05:00 |
XEH_postInit.sqf
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General - Use variable for checking if medical is enabled (#10063)
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2024-06-18 00:07:38 +00:00 |
XEH_preInit.sqf
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Tools - Add HEMTT SQF support and fix commas are not semicolons (#9663)
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2023-12-07 03:20:47 +00:00 |
XEH_PREP.hpp
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Field Rations - Add arsenal category (#9221)
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2023-07-07 07:14:35 +03:00 |
XEH_preStart.sqf
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General - Replace toLower with toLowerANSI where applicable (#9790)
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2024-03-07 22:08:13 +01:00 |