mirror of
https://github.com/acemod/ACE3.git
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a50cf4e300
* Added load and carry ability to some new upcoming crates * Added missing crate to dragging * Added missing ones for cargo.
253 lines
6.9 KiB
C++
253 lines
6.9 KiB
C++
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class CBA_Extended_EventHandlers;
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class CfgVehicles {
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// Static weapons
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class LandVehicle;
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class StaticWeapon: LandVehicle {
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GVAR(canCarry) = 1;
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GVAR(carryPosition)[] = {0,1.2,0};
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GVAR(carryDirection) = 0;
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GVAR(canDrag) = 1;
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GVAR(dragPosition)[] = {0,1.2,0};
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GVAR(dragDirection) = 0;
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};
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class StaticCannon: StaticWeapon {
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GVAR(canCarry) = 0;
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GVAR(canDrag) = 0;
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};
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class StaticMortar;
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class Mortar_01_base_F: StaticMortar {
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GVAR(canCarry) = 1;
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GVAR(carryPosition)[] = {0,1.2,0};
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GVAR(carryDirection) = 0;
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GVAR(canDrag) = 1;
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GVAR(dragPosition)[] = {0,1.2,0};
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GVAR(dragDirection) = 0;
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};
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// Big 1.70 Autonomous AA Turrets
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class StaticMGWeapon;
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class AAA_System_01_base_F: StaticMGWeapon { // Praetorian 1C (aka Phalanx CIWS)
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GVAR(canCarry) = 0;
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GVAR(canDrag) = 0;
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};
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class SAM_System_01_base_F: StaticMGWeapon { // Mk49 Spartan
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GVAR(canCarry) = 0;
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GVAR(canDrag) = 0;
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};
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class SAM_System_02_base_F: StaticMGWeapon { // Mk21 Centurion
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GVAR(canCarry) = 0;
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GVAR(canDrag) = 0;
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};
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// ammo boxes
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class ThingX;
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class Items_base_F;
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class ReammoBox_F: ThingX {
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GVAR(canCarry) = 0;
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GVAR(carryPosition)[] = {0,1,1};
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GVAR(carryDirection) = 0;
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GVAR(canDrag) = 0;
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GVAR(dragPosition)[] = {0,1.2,0};
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GVAR(dragDirection) = 0;
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};
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class Slingload_base_F: ReammoBox_F {
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GVAR(canCarry) = 0;
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GVAR(canDrag) = 0;
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};
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//remove actions from Taru Pods
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class Pod_Heli_Transport_04_base_F: Slingload_base_F {
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GVAR(canCarry) = 0;
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GVAR(canDrag) = 0;
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};
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class Pod_Heli_Transport_04_crewed_base_F: StaticWeapon {
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GVAR(canCarry) = 0;
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GVAR(canDrag) = 0;
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};
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class EAST_Box_Base: ReammoBox_F {
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GVAR(canCarry) = 1;
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GVAR(canDrag) = 1;
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};
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class IND_Box_Base: ReammoBox_F {
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GVAR(canCarry) = 1;
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GVAR(canDrag) = 1;
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};
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/*class FIA_Box_Base_F: ReammoBox_F {
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GVAR(canCarry) = 1;
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GVAR(canDrag) = 1;
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};*/
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class NATO_Box_Base: ReammoBox_F {
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GVAR(canCarry) = 1;
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GVAR(canDrag) = 1;
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};
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class Box_Syndicate_Ammo_F: ReammoBox_F {
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GVAR(canCarry) = 1;
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GVAR(canDrag) = 1;
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};
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class Box_IED_Exp_F: ReammoBox_F {
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GVAR(canCarry) = 1;
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GVAR(canDrag) = 1;
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};
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class Box_Syndicate_Wps_F: ReammoBox_F {
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GVAR(canCarry) = 1;
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GVAR(canDrag) = 1;
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};
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class Box_Syndicate_WpsLaunch_F: ReammoBox_F {
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GVAR(canCarry) = 1;
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GVAR(canDrag) = 1;
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};
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class Box_NATO_Equip_F: ReammoBox_F {
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GVAR(canCarry) = 1;
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GVAR(carryDirection) = 270;
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GVAR(canDrag) = 1;
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};
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class Box_NATO_Uniforms_F: ReammoBox_F {
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GVAR(canCarry) = 1;
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GVAR(carryDirection) = 270;
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GVAR(canDrag) = 1;
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};
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// Remove Larger crate dragging support.
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// Would be better to allow some sort of joint push/drag functionality
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// Requiring 2 units to access the larger crates and attaching them together (a crappy method of doing it)
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// in order to move the bigger ones. Currently simply remove support.
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// I believe these crates are currently broken (hitbox doesn't work or something) in 1.22 (2014-07-04)
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class Box_East_AmmoVeh_F: EAST_Box_Base {
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GVAR(canCarry) = 0;
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GVAR(canDrag) = 0;
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};
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class Box_NATO_AmmoVeh_F: NATO_Box_Base {
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GVAR(canCarry) = 0;
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GVAR(canDrag) = 0;
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};
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class Box_IND_AmmoVeh_F: IND_Box_Base {
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GVAR(canCarry) = 0;
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GVAR(canDrag) = 0;
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};
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//Plastic and metal case
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class PlasticCase_01_base_F: Items_base_F {
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class EventHandlers {
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class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
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};
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GVAR(canCarry) = 1;
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GVAR(carryPosition[]) = {0,1,1};
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GVAR(carryDirection) = 270;
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GVAR(canDrag) = 1;
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GVAR(dragPosition[]) = {0,1.2,0};
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GVAR(dragDirection) = 0;
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};
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class MetalCase_01_base_F: Items_base_F {
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class EventHandlers {
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class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
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};
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GVAR(canCarry) = 1;
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GVAR(carryPosition[]) = {0,1,1};
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GVAR(carryDirection) = 270;
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GVAR(canDrag) = 1;
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GVAR(dragPosition[]) = {0,1.2,0};
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GVAR(dragDirection) = 0;
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};
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// Barrier
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class RoadCone_F: ThingX {
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class EventHandlers {
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class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
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};
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GVAR(canCarry) = 1;
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GVAR(carryPosition)[] = {0,1,1};
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GVAR(carryDirection) = 0;
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GVAR(canDrag) = 1;
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GVAR(dragPosition)[] = {0,1.2,0};
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GVAR(dragDirection) = 0;
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};
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class RoadBarrier_F: RoadCone_F {
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GVAR(carryPosition)[] = {0,1,0.300671};
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};
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// Misc crates
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class Constructions_base_F;
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class Land_WoodenBox_F: Constructions_base_F {
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class EventHandlers {
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class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
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};
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GVAR(canCarry) = 1;
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GVAR(carryPosition[]) = {0,1,1};
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GVAR(carryDirection) = 270;
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GVAR(canDrag) = 1;
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GVAR(dragPosition[]) = {0,1.4,0};
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GVAR(dragDirection) = 0;
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};
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class Land_WoodenCrate_01_F: ThingX {
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class EventHandlers {
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class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
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};
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GVAR(canCarry) = 1;
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GVAR(carryPosition[]) = {0,1,1};
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GVAR(carryDirection) = 270;
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GVAR(canDrag) = 1;
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GVAR(dragPosition[]) = {0,1.5,0};
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GVAR(dragDirection) = 90;
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};
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class Land_PaperBox_01_small_closed_base_F: Items_base_F {
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GVAR(canCarry) = 1;
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GVAR(carryPosition[]) = {0,1,1};
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GVAR(carryDirection) = 0;
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GVAR(canDrag) = 1;
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GVAR(dragPosition[]) = {0,1.5,0};
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GVAR(dragDirection) = 90;
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};
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class Box_UAV_06_base_F: Items_base_F {
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GVAR(canCarry) = 1;
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GVAR(carryPosition[]) = {0,1,1};
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GVAR(carryDirection) = 0;
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GVAR(canDrag) = 1;
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GVAR(dragPosition[]) = {0,1.5,0};
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GVAR(dragDirection) = 0;
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};
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class ACE_RepairItem_Base: ThingX {};
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class ACE_Track: ACE_RepairItem_Base {
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GVAR(canCarry) = 1;
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GVAR(carryPosition)[] = {0,1,1};
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GVAR(carryDirection) = 0;
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};
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class ACE_Wheel: ACE_RepairItem_Base {
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GVAR(canCarry) = 1;
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GVAR(carryPosition)[] = {0,1,1};
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GVAR(carryDirection) = 0;
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};
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class Lamps_base_F;
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class Land_PortableLight_single_F: Lamps_base_F {
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GVAR(canCarry) = 1;
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GVAR(carryPosition)[] = {0,1.2,0};
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GVAR(carryDirection) = 180;
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GVAR(canDrag) = 1;
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GVAR(dragPosition)[] = {0,1.2,0};
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GVAR(dragDirection) = 180;
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};
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};
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