ACE3/addons/dragging
jonpas 711e1fc026 Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521)
* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater

* Fix loading patients underwater - fix #5515

* Fix load object underwater

* Fix take nozzle on jerry can underwater

* Fix refuel underwater conditions further

* Use isTouchingGround, Make refuel semi-compatible
 reports false if head is out of the water, we want true even if we are not diving

* Less interact exceptions duplication

* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround

* Fix condition

* Support dragging underwater
No carrying due to animation timing issues and other misc things

* Allow Medical Legs SelfActions underwater

* Fix fixPosition function underwater (use getPosATL instead of getPos)

* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00
..
functions Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
UI/icons Drag and carry icons. (#3676) 2016-05-07 22:23:38 +02:00
$PBOPREFIX$ add PBO to drag objects 2015-03-14 12:05:43 +01:00
CfgEventHandlers.hpp dragging - Don't run animChanged event on all units 2016-08-03 15:35:10 -05:00
CfgMovesBasic.hpp Fix Dragging StanceChange Anim 2015-04-28 15:40:36 -05:00
CfgVehicles.hpp Added drag and Cargo ability to Orange crates (#5421) 2017-09-07 19:45:37 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_missionDisplayLoad.sqf Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
XEH_postInit.sqf dragging - Don't run animChanged event on all units 2016-08-03 15:35:10 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_dragging

Adds ability to drag and carry objects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.