ACE3/docs/wiki/framework/fire-framework.md
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---
layout: wiki
title: Fire Framework
description: Explains how to ignite thing using CBA events.
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 3
minor: 14
patch: 0
---
## 1. Events
Use `CBA_fnc_serverEvent` to use the following features. Events are defined only on the server in the system.
### 1.1 Adding a new fire source
`ace_fire_addFireSource`
| | Arguments | Type | Optional (default value) |
|----| --------- | ---- | ------------------------ |
| 0 | Source of flame | Object/Position ASL | Required |
| 1 | Radius of fire | Number | Required |
| 2 | Intensity of fire (1, 10] | Number | Required |
| 3 | Fire source ID | Any | Required |
| 4 | Condition to stop fire | Code | Optional (default: `{ true }`) |
| 5 | Arguments to pass to condition | Any | Optional (default: `[]`) |
### 1.2 Removing fire source
`ace_fire_removeFireSource`
| | Arguments | Type | Optional (default value) |
|----| --------- | ---- | ------------------------ |
| 0 | Fire source ID | Any | Required |
## 2. Variables
Screams can be disabled for an individual unit by setting the `ace_fire_enableScreams` variable on the unit, which can be synced across machines.
```sqf
_unit setVariable ["ace_fire_enableScreams", false, _isGlobal];
```