ACE3/addons/laser_selfdesignate
jaynus 83b453a294 Merge pull request #379 from acemod/allTheMissiles
Merging for current builds needing at least better guidance and fixed locking modes. Also allowing for mod-makers to see and utilize the new locking framework.
2015-04-10 12:48:10 -07:00
..
functions Fixes: Laser designator now uses strongest ray result. 2015-04-08 08:48:08 -07:00
$PBOPREFIX$ laser_selfdesginate commit for commanche 2015-01-19 20:13:12 -08:00
CfgEventhandlers.hpp - self designate capabilities read from config 2015-04-03 12:43:41 -03:00
CfgUI.hpp replace tabs with spaces 2015-02-14 09:50:26 +01:00
CfgVehicles.hpp Removes old value of stabalizing which broke gunner. Fixes #412 2015-04-09 23:28:41 -07:00
CfgWeapons.hpp replace tabs with spaces 2015-02-14 09:50:26 +01:00
config.cpp sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Changed: Laser functionality tweaking 2015-04-02 09:35:36 -07:00
stringtable.xml Merge branch 'patch-3' of https://github.com/Legolasindar/ACE3 into Legolasindar-patch-3 2015-04-10 16:20:18 -03:00
XEH_post_init.sqf laser_selfdesginate commit for commanche 2015-01-19 20:13:12 -08:00
XEH_pre_init.sqf Working save. 2015-04-07 12:11:28 -07:00

ace_laser_selfdesignate

Allows gunners to lase their own targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.