ACE3/addons/spectator/XEH_postInit.sqf
SilentSpike 2a9358ab03 Fix virtual spectator breaking if template active (#5466)
* Simplify virtual spectator code
* Rename camTarget GVAR for linter
* Fix respawn template breaking virtual spectators
2017-08-30 16:36:53 +01:00

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#include "script_component.hpp"
["ace_settingsInitialized", {
GVAR(availableModes) = [[0,1,2], [1,2], [0], [1], [2]] select GVAR(restrictModes);
GVAR(availableVisions) = [[-2,-1,0,1], [-2,-1], [-2,0,1], [-2]] select GVAR(restrictVisions);
}] call CBA_fnc_addEventHandler;
if (isServer) then {
// Create a radio channel for any spectators to text chat in
GVAR(channel) = radioChannelCreate [[0.729,0.149,0.098,1],"Spectator","Spectator (%UNIT_NAME)",[]];
publicVariable QGVAR(channel);
// Used by the template to transfer zeus to virtual unit
// Commands must be ran on server
[QGVAR(transferZeus),{
unassignCurator (_this select 1);
// Can only re-assign when ready
[
{isNull getAssignedCuratorUnit (_this select 0)},
{(_this select 0) assignCurator (_this select 1)},
_this
] call CBA_fnc_waitUntilAndExecute;
}] call CBA_fnc_addEventHandler;
};
[QGVAR(stageSpectator), FUNC(stageSpectator)] call CBA_fnc_addEventHandler;
// A virtual spectator cannot exist without an interface
if (hasInterface) then {
// Local player (not ACE_Player) must be initalized to check
[
{ !isNull player },
{
if (player isKindOf QGVAR(virtual)) then { [true] call FUNC(setSpectator); };
}
] call CBA_fnc_waitUntilAndExecute;
};